All Units seen in the Open Dev (So far)

ah thanks^^ I don't know, there is similar posts about the same issues from other poeple, and a Dev already reacted at one of them. If poeple here, are interesting in feedback, bugs and to help Amplitude, G2G is a really nice tool to check
By the way, if you like my specific suggestions, don't hesitate to thumbs up my thread to give it more visibility.

If someone want to see my little montage : https://www.games2gether.com/amplit...attles-visual-informations?page=1#post-300665

For the thread here, it could be interesting to show the different 3D model we know ! For exemple in the 4th battle we can see than arquebusiers have different skin for Japanese and Korean.

hehe I'm such a noob... never really found how to uptick a thread in there before... Just did... And done ;-)
 
If you speak about the Babylon scenario, it's normal, the 3D model of generic units change depending your culture. So they have some Babylonian assets.
Apparently their color skin will change too depending of your avatar

And yes artworks are more detailed than the ingame 3D model.

My mistake I meant the Hittite V Egypt battle both sides chariots are completley undecorated in game, no plumage, coats or armour. Of course they won't look exactly like their artworks but at the moment they are very far removed from them and look rather basic. They are both sides Emblematic Units so they should stand out.
 
yes, indeed it's a simple reality. Maybe the 3D model are unfinished (I'm dubious) or it's simply too much work. Personally, it's ok for me, it's already really nice to have unique generic units in the 4X verse, and the scaling of units is relatively small.
Looks too much work to get into details for so small models.

And remember than a great part of Emblematic Units just replace generic units + an unique passive.

So I can speculate, and say than there is mostly swap color, different shields and hats. And they will don't go in too much details with the horse armor etc ... And artworks are here to support our imaginary
 
Its not consistent with the other emblematic units we've seen which look more or less exactly like their artwork. The Phalanx and Immortal both look excellent and reflect their artwork. The same goes for pretty much every other emblematic unit we've seen so far.

These are infantry models which are much smaller than the chariots so why do they have more detail? The chariots appear larger on the map so their lack of detail is more striking. Personally I dont think they are finished as they don't reflect the level of attention to detail seen in other areas.
And remember than a great part of Emblematic Units just replace generic units + an unique passive.

From a gameplay perspective yes but a great part of a unique unit is it has a unique apperance its meant to represent something special to that culture so it should stand out. You could just have all unique units use generic models with unique passives and it would work the same in gameplay but it would be rather dull and not very immersive.

I will admit to being a pedant to this kind of stuff but I'm otherwise loving everything I see in regards to art.
 
@FinalDoomsday If it could give you some hope, It seems than the Hittites and Egyptians model are just unfinished/buggued. On the left the babylonian generic one
Uw32kzo.png
 
You beat me to it haha. I just played the babylon scenario and built the chariot to see what it looked like and it looks much more detailed than the egyptian/hittite ones I was going to upload screenshots but yours are better.

Yea the babylonian generic chariot has reins and a coat to match team colours I'm almost certain the other ones are unfinished or bugged as you say. Hopefully thats the case and we see them in their full glory in the release version.

I wanted to see the babylonian swordsmen too but I couldent find any iron on the map:dunno:
 
Anyone else find it funny that a bunch of peasants with farming tools are about as strong as heavily armored hoplites?

Artwork is gorgeous though!
 
Anyone else find it funny that a bunch of peasants with farming tools are about as strong as heavily armored hoplites?

Artwork is gorgeous though!
It's medieval peasants though, I would wager a guess that they are weaker in classical times. Not that they would be good fighting hoplites...
 
Can someone post pictures of the Japanese and Korean arquebusiers? I can remember someone mentioned how their in-game models are styled uniquely from each other. I also like how, in turn, they are different from the generic unit pictures, which is a nice and welcome touch.
 
It's medieval peasants though, I would wager a guess that they are weaker in classical times. Not that they would be good fighting hoplites...
They did say there would be a militia unit that improve every era, so in medieval it is peasants and later on there will be partisans. These units are probably ment to make sure weak armies can't just capture cities but will not be able to defeat stronger armies by themself.

Don't units industry increase cost increase by era, so medieval units would cost alot more than classical units, this mean if a peasants combat ability is similar to a classical unit, it is not really worth that much in terms of industry.
 
The peasants description leaves me wondering, though... it seems to imply that they sponteanously form to defend a city when it's attacked... does that mean you don't have to spend production on them ?
 
The peasants description leaves me wondering, though... it seems to imply that they sponteanously form to defend a city when it's attacked... does that mean you don't have to spend production on them ?
I suspect they would work something like militias in endless legends which is free but the number you get depend on infrastructure.
 
Yes, they are probably the free city guards, like in EL. I wonder whether the militaristic affinity militia are the same units.
 
I would hope not as judging from the quality of the peasants I would not sacrifice population to get those I expect the militia to perform like a reasonably eqiuped levy type unit not literal guys with pitchforks and hoes.
 
We haven't seen the "morale" mechanic yet. Since it doesn't seem to have anything to do with combat maybe it more closely resembles empire happiness from other games?

Also, loving the potential synergy between Goths (with their bonus to combat while ransacking) and the Norse EQ.
 
We didn't see a lot of things, like naval combats and ... aerial combat

"From the AMA on r/civ the other day, one of the questions was about aerial battles but mentioned naval:

There will be aerial combat, and it is really cool. more to come later on modern eras. Aerial combat will be very different from land combat while sea and land combat share a lot of common rules. it is more a question of unit abilities that will change how sea combat works"


And they have insinuated than Battles will rewards us with something useful, maybe this morale is this rewarding currency ?
 
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