aokces
Flanking III Submarine
I don't know if you're all familiar w/the civhack program (it was included when I downloaded Civilization(DOS, but runs in WIN) i downloaded from xtcabandonware), but it lets you change unit/terrain/cityimprov stats. I was wondering if anyone had good ideas for alternative rules.
Personally I've just made the more modern units stronger to lessen the chances of losing vet.battleships to fortified musktmn or armr to phalanx. I've also given settlers/caravans 2 movement and made some of the more expensive units/improvements 10-40 shields cheaper. My biggest frustration though is the lack of a intermediate between the knight and armour. Recently I've also experimented with 0 movement units for defense, the downside is I can't disband them... anyways i just noticed that the rules editor program isnt avaliable on this site (i'm also not familiar w/the windows ver of this game so i don't know if its already doable there), and wondered if other have tried interesting rules.
Personally I've just made the more modern units stronger to lessen the chances of losing vet.battleships to fortified musktmn or armr to phalanx. I've also given settlers/caravans 2 movement and made some of the more expensive units/improvements 10-40 shields cheaper. My biggest frustration though is the lack of a intermediate between the knight and armour. Recently I've also experimented with 0 movement units for defense, the downside is I can't disband them... anyways i just noticed that the rules editor program isnt avaliable on this site (i'm also not familiar w/the windows ver of this game so i don't know if its already doable there), and wondered if other have tried interesting rules.