smellymummy
King
- Joined
- Jul 31, 2002
- Messages
- 705
alternatively there is the Modding class that has functions to deactivate and activate mods
for k,v in pairs (Modding) do print ( k , v ); end
but its a given that when using multiple mods that are going to affect the same thing some tinkering is going to be needed to combine stuff properly
on the other hand enabling multiple mods that dont affect the same things is just a matter of activating them in the mods menu instead of merging the ingame.xml context file
for k,v in pairs (Modding) do print ( k , v ); end
but its a given that when using multiple mods that are going to affect the same thing some tinkering is going to be needed to combine stuff properly
on the other hand enabling multiple mods that dont affect the same things is just a matter of activating them in the mods menu instead of merging the ingame.xml context file