Cannon
YHVH has a son
Now I've been playing PTW for it's entire life and I just thought of this the other day.
Is it just me or does it cost a whole lot (2x) more to rush an improvement on the first turn than if you let 1 turns production build up and then rush it?
With this question in mind I'll give you the scenario. I'm Spain doing quite comfortably and I'm making new land aquisitions, some on other continents. I need some culture so I'm rushing temples and Cathedrals on new properties since I'm religious. I also want Barracks and walls AND harbours there quickly since some of these places are far away but still very important (for some reason all the diamonds are within one city radius, etc.) With 0 production the Cathedral is still a medium chunk of change to buy outright, even harbours are semi-expensive to buy without any production on them. Then it hits me: What if I set production on worker (complete in 10 turns in most of my nearly corrupt distant aquisitions), Rush the worker (80 gold outright), Change production to Cathedral/Habour/etc., And then hurry the building. I think I'm getting that 2nd turn discount by paying 80 gold to rush the worker. (essentially placing 10 shields in a Cathedral build.)
I'm surprised I haven't thought of that before because I've been disbanding captured workers/catapults to get a production jump on a first turn rush for quite some time and it makes sense to use the above strategy when AI 'freebies' aren't available.
Whaddya think?
Is it just me or does it cost a whole lot (2x) more to rush an improvement on the first turn than if you let 1 turns production build up and then rush it?
With this question in mind I'll give you the scenario. I'm Spain doing quite comfortably and I'm making new land aquisitions, some on other continents. I need some culture so I'm rushing temples and Cathedrals on new properties since I'm religious. I also want Barracks and walls AND harbours there quickly since some of these places are far away but still very important (for some reason all the diamonds are within one city radius, etc.) With 0 production the Cathedral is still a medium chunk of change to buy outright, even harbours are semi-expensive to buy without any production on them. Then it hits me: What if I set production on worker (complete in 10 turns in most of my nearly corrupt distant aquisitions), Rush the worker (80 gold outright), Change production to Cathedral/Habour/etc., And then hurry the building. I think I'm getting that 2nd turn discount by paying 80 gold to rush the worker. (essentially placing 10 shields in a Cathedral build.)
I'm surprised I haven't thought of that before because I've been disbanding captured workers/catapults to get a production jump on a first turn rush for quite some time and it makes sense to use the above strategy when AI 'freebies' aren't available.
Whaddya think?