ststeven11
Chieftain
I was reading another post and it got me wondering: What improvement(s) (if any) would you consider a must have in every city, and for what reason(s)? The question is geared more towards those low-production/trade, high-corruption cities that I always seem to get stuck with in the late game. You know, the cities that produce one stinkin' shield a turn? This is my short list so far, in no particular order:
barracks: I'm all about SHIFT+U. I know it can be expensive in a large, sprawling empire, but reason be derned--I'm lazy.
temple: Culture + happiness = less likely to culture flip. Usually the first thing I build in newly - ahem - "acquired" cities.
library: I can't tell you why. Building these things is like a knee-jerk reaction of mine, I guess. Cheap culture? Sure, why not? I really should re-think this one.
harbor: (for coastal cities) They're just so dang useful! More seafood, quickly repairs naval units and connects cities.
That's all I can think of, off the top of my head.
This is my first post, however I am a long time Civ-er and a big fan of this site!
barracks: I'm all about SHIFT+U. I know it can be expensive in a large, sprawling empire, but reason be derned--I'm lazy.
temple: Culture + happiness = less likely to culture flip. Usually the first thing I build in newly - ahem - "acquired" cities.

library: I can't tell you why. Building these things is like a knee-jerk reaction of mine, I guess. Cheap culture? Sure, why not? I really should re-think this one.
harbor: (for coastal cities) They're just so dang useful! More seafood, quickly repairs naval units and connects cities.
That's all I can think of, off the top of my head.
This is my first post, however I am a long time Civ-er and a big fan of this site!