DrJambo
Crash-test dummy
Frigates, Galleons, Caravels, Privateers and Ironclads... this seems to me to be a difficult mix to balance with each other and i don't currently think the game has it correct just now...
In comparison with civ2 Frigates have lost 2 att and their ability to carry 2 units, and instead now have a rubbish bombarding stat. Considering that Ironclads follow very swiftly after Frigates and don't replace them they effectively become a redundant unit very quickly indeed. They have major trouble destroying both Galleons and Caravels which both have a defence value of 2 (same as the Frigate's attack).
So the Frigate is a pathetic unit... shame, considering the improved English Man O War unit is based on the Frigate and still doesn't match up to the Ironclad.
So my proposal would be to beef their att to 3 and set their troop carrying capacity back to 2. The Man O War would be correspondingly increased.
The other idea i was toying with was to reverse the Caravels stats... i.e. Att 2, def 1, thus making them more susceptible to the privateer, equal with the galleon if attacking or being attacked and weaker than the Frigate when attacked by the Frigate..
Also why does being attacked in water give the defender a 10% bonus? Surely naval battles should be comparatively equal for both defender and attacker?!
Moving on to more modern Naval units...
The submarine seems to be relatively understrength, being barely able to destroy an Aircraft Carrier or Destroyer when attacking (especially with the 10% bonus for defending). Are they designed purely for attacking transports? They hidden bonus is great but their lack of att makes them relatively useless anyway..
I would propose notching their attack value up to 9 or 10 for this matter enabling them to have just the upper hand when attacking Destroyers, Carriers and Transports but being susceptible to Cruisers (which can spot them and attack them) and Battleships.
I would also propose to increase the movement of all Naval units by 1 apart from the Galley.
What do ya reckon?
DOC
In comparison with civ2 Frigates have lost 2 att and their ability to carry 2 units, and instead now have a rubbish bombarding stat. Considering that Ironclads follow very swiftly after Frigates and don't replace them they effectively become a redundant unit very quickly indeed. They have major trouble destroying both Galleons and Caravels which both have a defence value of 2 (same as the Frigate's attack).
So the Frigate is a pathetic unit... shame, considering the improved English Man O War unit is based on the Frigate and still doesn't match up to the Ironclad.

So my proposal would be to beef their att to 3 and set their troop carrying capacity back to 2. The Man O War would be correspondingly increased.
The other idea i was toying with was to reverse the Caravels stats... i.e. Att 2, def 1, thus making them more susceptible to the privateer, equal with the galleon if attacking or being attacked and weaker than the Frigate when attacked by the Frigate..
Also why does being attacked in water give the defender a 10% bonus? Surely naval battles should be comparatively equal for both defender and attacker?!
Moving on to more modern Naval units...
The submarine seems to be relatively understrength, being barely able to destroy an Aircraft Carrier or Destroyer when attacking (especially with the 10% bonus for defending). Are they designed purely for attacking transports? They hidden bonus is great but their lack of att makes them relatively useless anyway..
I would propose notching their attack value up to 9 or 10 for this matter enabling them to have just the upper hand when attacking Destroyers, Carriers and Transports but being susceptible to Cruisers (which can spot them and attack them) and Battleships.
I would also propose to increase the movement of all Naval units by 1 apart from the Galley.
What do ya reckon?
DOC