An example of weak UI design

Abaxial

Emperor
Joined
Sep 14, 2017
Messages
1,219
Very minor, but it shows a lack of thought.

If you want a unit to skip the rest of the turn, you click the second button from the right. EXCEPT if it's a ship, when you click the third button from the right. But time and time again you click the second from the right out of habit and send the unit to sleep instead.

It's also irksome that if a unit lands on a fort you are not allowed to skip the rest of the turn; but you can stop it in place by fortifying it instead and waking it up next turn.
 
there are quite a few screwy things going on with with Civ 6 controls.
like sometimes scouts can auto-explore...and sometimes they can't.
in my current game I tried clicking on some siege unit and nothing happened until I moved another unit (I think it was a ranged unit who shot its arrows)...oh and THEN I can click on the siege unit. oh ok.
 
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