ArcandSpark
Chieftain
- Joined
- Apr 6, 2012
- Messages
- 20
I want to make 4 new civs and have them specialise on specific parts of the game at the expense of other aspects. The first civ would have the library, university and public school provide more science but would have either a combat penalty or culture buildings would produce less culture. The second civ would have an increase to culture buildings but have worse science buildings. Third would be a military civ which would have added exp for the barracks, armory, and military academy and have a unique great general with a medic promotion. Their drawback would be less culture and slightly less science. The last civ would focus on an increase in money and production being given their own unique buildings but have a combat penalty.
Each civ would have a copy of a leader in the game but I want to change some of their characteristics and names such as the science civ would hate warmongers. Is it doable to give a civ 6 unique buildings and how difficult is this mod going to be to make for an amateur modder if I dont worry about balancing the teams too much? Keep in mind that it is just a for fun mod that I am making for a couple of buddies and myself but nothing too serious.
Each civ would have a copy of a leader in the game but I want to change some of their characteristics and names such as the science civ would hate warmongers. Is it doable to give a civ 6 unique buildings and how difficult is this mod going to be to make for an amateur modder if I dont worry about balancing the teams too much? Keep in mind that it is just a for fun mod that I am making for a couple of buddies and myself but nothing too serious.