aimeeandbeatles
watermelon
- Joined
- Apr 5, 2007
- Messages
- 20,112
The thing that got me was that the ships could go all around the oceans without apparently ever stopping for food. So I have an idea for the early wooden ones (e.g. caravels):
-- Each one has a limit on how many turns it can last. If you use them all up, it disappears. It increases as the ships get bigger and more advanced and the limit disappears with refridgeration.
-- The limit is for open-ocean only. If you stay near the coast, it's fine (the ship's crew can run ashore and get berries or shoot some animals). However if you have 5 turns left and then just sail along the coast without going to cities or seafood resources, it stays at 5 turns.
-- To reset the limit, you can pass through a friendly city (either one of yours, or someone you have 'open borders' with). You don't have to stop in the city. This would be restocking the food supply.
-- You can also reset the limit by stopping on a seafood resource for one turn. This would give them time to catch enough food to last a while longer.
-- If you destroy another ship, sometimes you get "salvage" from it, which would give you more turns.
There could also be special promotions to let them last longer. Or maybe techs (e.g. salting?)
-- Each one has a limit on how many turns it can last. If you use them all up, it disappears. It increases as the ships get bigger and more advanced and the limit disappears with refridgeration.
-- The limit is for open-ocean only. If you stay near the coast, it's fine (the ship's crew can run ashore and get berries or shoot some animals). However if you have 5 turns left and then just sail along the coast without going to cities or seafood resources, it stays at 5 turns.
-- To reset the limit, you can pass through a friendly city (either one of yours, or someone you have 'open borders' with). You don't have to stop in the city. This would be restocking the food supply.
-- You can also reset the limit by stopping on a seafood resource for one turn. This would give them time to catch enough food to last a while longer.
-- If you destroy another ship, sometimes you get "salvage" from it, which would give you more turns.
There could also be special promotions to let them last longer. Or maybe techs (e.g. salting?)