obsolete
Deity
I don't believe this is a bug, but it is something I have never seen anyone fully explain.
What your console tells you is being output into tech beakers, is never really a 1-to-1 thing. For example, lets start a random map, Deity (in case there are discounts on levels in current patch), and check out what happens.
We work just 1 single plot, with say 1 commerce on it. Our slider is on 100% science, so we should have 10 beakers. You see that?
8 Capital + 1 Capital plot + 1 Working plot. = 10 breakers.
Now check your tech bar after 1 turn. If you were working a first level tech, often you will see 11 beakers went in, not 10. I used to think this 10% difference could be due to a rounding error, but I see issues are off even when we go up the scale.
If we mess around around a bit, different techs etc, you can see the 20% discounts at times kick into effect, but still the numbers just don't add up right to 1-to-1 ratios.
I used to think part of this could be for a research discount depending on AI owned techs, but I did see numerous people mention you only get these discounts after meeting an AI that has researched it.
Hmmm!
What is even more-so off, is often if I regenerate a map with a new leader, the bonus beaker(s) you gain often differ, despite in all cases the capital reports max 10 Beakers.
I suspect that there are other issues added in here under the hood, such as a free beaker to prevent division by zero errors, such as when you are in anarchy (yes, you still get tech beakers during anarchy if you look!).
I'd like an expert on the code here to finally point out what really is happening.
Thanks.
What your console tells you is being output into tech beakers, is never really a 1-to-1 thing. For example, lets start a random map, Deity (in case there are discounts on levels in current patch), and check out what happens.
We work just 1 single plot, with say 1 commerce on it. Our slider is on 100% science, so we should have 10 beakers. You see that?
8 Capital + 1 Capital plot + 1 Working plot. = 10 breakers.
Now check your tech bar after 1 turn. If you were working a first level tech, often you will see 11 beakers went in, not 10. I used to think this 10% difference could be due to a rounding error, but I see issues are off even when we go up the scale.
If we mess around around a bit, different techs etc, you can see the 20% discounts at times kick into effect, but still the numbers just don't add up right to 1-to-1 ratios.
I used to think part of this could be for a research discount depending on AI owned techs, but I did see numerous people mention you only get these discounts after meeting an AI that has researched it.
Hmmm!
What is even more-so off, is often if I regenerate a map with a new leader, the bonus beaker(s) you gain often differ, despite in all cases the capital reports max 10 Beakers.
I suspect that there are other issues added in here under the hood, such as a free beaker to prevent division by zero errors, such as when you are in anarchy (yes, you still get tech beakers during anarchy if you look!).
I'd like an expert on the code here to finally point out what really is happening.
Thanks.