Is it just me, or does it seem Apple really screwed things up with 10.4.7? That botched release of theirs appears to be causing headaches left and right.
Is it just me, or does it seem Apple really screwed things up with 10.4.7? That botched release of theirs appears to be causing headaches left and right.
If it weren't for Civ IV I wouldn't have any problems with 10.4.7. Indeed, it seems to have fixed a few memory usage quirks so the OS seems to be using less memory than it used to.
You can't please everyone all of the time; unfortunately we/Aspyr are the ones who aren't being pleased this time.
Heh. Well, it's a good thing Aspyr/Civ is a fairly major maker of gaming software for the Apple platform. It'll probably get Jobs' crew on it just a wee bit faster if it comes down to something in the OS update.
Gatekeeper
P.S. I wonder if any other recent games are having issues with the update?
Yes, I was able to run full-screen with 4 AAMS and High graphics quality without encountering my reproducible panic. I haven't yet had time to test thoroughly to see whether I encounter any others.
Thanks for the info. The VRAM thing is separate from what you're seeing, definitely. An out of VRAM issue would manifest itself in Civ4 as garbage in the globe view, typically.
What confuses me is that I have that very issue, and I have 256MB VRAM, which is considerably above minimums. So how much VRAM do I need to not run out in globe view on a Cinema HD Display?
What confuses me is that I have that very issue, and I have 256MB VRAM, which is considerably above minimums. So how much VRAM do I need to not run out in globe view on a Cinema HD Display?
I've never had that issue on my MacBook Pro screen running at 1440x900 with 256MB VRAM (when I was running full screen - using windowed mode now until they fix the kernel panics). So, what's the resolution of your screen?
I'm running Civ 4 on a Macbook Pro with 128mb of video memory. I have the same problem with the scout at the start of the game when graphics settings are maxed. The game freezes. I think it must be a problem with the unit itself on high settings. I placed the graphical settings on high during midgame (well after disbanding my scouts), and civ 4 runs with no problems at all.
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