Gelion
Retired Captain
I need to find a few Fallout fans to discuss the scenario. Two heads is better than one and I've gotten to a point where I need outside input. If you like Fallout and got spare time to write, do!
Not me.Aren't the majority of the people on this forum Fallout fans?
Not me.
I've never even heard of Fallout.![]()
Hell knows I really hope so.Aren't the majority of the people on this forum Fallout fans?
4. Apart from NCR, Arroyo and Enclave, what should be the remaining 4 civilizations? (provided that independants are Barbarians) I ask because I cant honestly find any other contendants for Californian dominance other than the 3 mentioned.
There have been previous attempts at moding fallout for civ.. try searching for it to get some base material/graphics.
I figured an aftermath would take away from the fun of "changing" or "making" Fallout history so that is not an option at the moment. Necropolis, Vault City and New Reno are good suggestions, I wil certainly have them. However I'm still breaking my head on the "point" of the game. Domination of the Wilds? F2 Quest? Prevent Enclave from spreading FEV?Well Reno could be a civ, but Arroyo isn't large enough to be a Civ, other than producing the chosen one. Depending on your timeline, you can produce that supermutant army from the south in the
original Fallout game. Maybe add in Necropolis as a civ and that other vault city, I forget its name at the moment. Make a mod that encompasses both Fallout 1 and Fallout 2 is going to be quite big as things are progressively different from 1 to 2 so you should focus o neither game or the aftermaths of each game.
Bring Us Fallout Three Bethesda!
Hell knows I really hope so.
I've got quite a few questions. Imagine this is a Civ2 Mod. Storyline, length and majour routes to victory are still sketchy.
Map - California and Nevada. Now to questions:
1. What would be a good aim for such a scenarion other than making a Fallout mod? I've got a few ideas, but I always like to hear more.
2. Is 2220 a good year to start? I was planning so that players have about 20 years before F2 and about that much after. I will possibly have 4 turns/year.
3. If not then what would be a good starting date?
4. Apart from NCR, Arroyo and Enclave, what should be the remaining 4 civilizations? (provided that independants are Barbarians) I ask because I cant honestly find any other contendants for Californian dominance other than the 3 mentioned.
That was an excellent scenario I will certainly look into it for ideas.Civ2 mod, eh? The first War of the Ring scenario had some great ideas that could be used for something like this.
Anyway, some factions I would make are:
1. New Vault City
Advanced civilization.
2. Necropolis (F1)
Weak civilization of sickly inhabitants
3. The Super Mutants fort from F1
Strong units
4. Boneyard
Advanced troops in a large city
5. Vault 13 (F1)
High tech yet tiny population
6. Raiders
Low tech and numerous
7. The Hub
A thriving city centrally located and a hub of commerce. This, in time, should be a major city.
8. Brotherhood of Steel
These guys should be clearly be a major force?
F1 starts in 2261. The idea of starting this far into the future was that all F1 events already happened, but F2 events could be influenced by players. If I had started during or before F1 then I would not be able to get to all the canon stuff from F2 as the game would be too long and too unpredictable.I can't remember what is the starting date in the games. I just skimmed through the Vault Dweller's Survival Guide from F1, so I couldn't tell you the timeline. The VDSG has an issue date of 2077, however. The Vaults are built to last 1,000 people for 10 years, so I'm guessing your date of 2220 is way too far in the future. (I found those numbers in the VDSG just now.)
Having the Chosen getting to Masters Base or Enclave and blowing them up could be one of the goals of the game. Once again thanks for reminding me of this LoR scenario it might come very handy. Would a simple conquer, develop and research freelance scenario work for Fallout? So far it seems the best option "lead your chosen faction to dominance in the wastes by means of conquest, technological advancement or fulfiling historical events".Goals of the game? Hard to say. The guy who made the War of the Ring Civ 2 scenario did some great things that you might be able to use. He made Frodo a submarine, so he was invisible to most units and could carry the One Ring, a missile unit (a nuke). The player of Gondor (you) could nuke Barad Dur, then move a unit into it. Most of Mordor's units were homed to Barad Dur so they all died when Gondor took it.
I noticed another Tolkein scenario using combat to create events. There were some incredibly weak units that hobbits could attack and kill. When the hobbits killed them, some event would happen. I don't remember all of it.
So, how about an adventure, where your troops (party like in F1 and F2) reach some city, destroy some weak unit, which results in a victory?
Well, I was including Vault City from F2 in that. If I would use F2 cities, I would use:If I wil be making a scenario on F1 I will use exactly these factions, this is excellent! What would be your choices for Fallout 2?
I'm guessing you could make two scenarios using the same map and units and stuff. One where the player needs to kill the master, and the other is a simple conquer game.Having the Chosen getting to Masters Base or Enclave and blowing them up could be one of the goals of the game. Once again thanks for reminding me of this LoR scenario it might come very handy. Would a simple conquer, develop and research freelance scenario work for Fallout? So far it seems the best option "lead your chosen faction to dominance in the wastes by means of conquest, technological advancement or fulfiling historical events".