With the new change to Cardith's enclaves and talk about dwarves needing a boost in hills and the elves being too powerful building in forests, are there any other ideas for changes to improvements for specific civs?
I think it would be a decent balance change to make elven cottages stop growing at the village level instead of the town. As it is that still won't balance out the advantages of dropping a farm under the tree (grassland farm + sanitation + ancient forest = 5 food (6 if under agriculture)) so farms will still be the better choice.
Also having dwarves build special cottages on hills that provide extra food at the village level but less commerce than usual to simulate the mushroom farms.
Maybe other civs could have unique improvements as well.
I think it would be a decent balance change to make elven cottages stop growing at the village level instead of the town. As it is that still won't balance out the advantages of dropping a farm under the tree (grassland farm + sanitation + ancient forest = 5 food (6 if under agriculture)) so farms will still be the better choice.
Also having dwarves build special cottages on hills that provide extra food at the village level but less commerce than usual to simulate the mushroom farms.
Maybe other civs could have unique improvements as well.