Any Ideas on this Random Crash?

anexplodingdodo

Chieftain
Joined
Aug 11, 2015
Messages
2
Hi there, just a quick background of the problem:

Running the steam version on Windows 7

Playing a custom scenario based on the Earth large map, tried to add one custom unit into it (unsuccessfully, that'll be another thread maybe). It is still in the civpedia and comes up with missing text error (again, that'll be another question at some point).

Anyway, been playing through this game for some time. Got to around 600AD, already discovering navigation etc. I have roughly 30-40 cities, well over 100 units and have communications with all other nations (the ones i haven't annihilated anyway ;) ). I have 42 units on a square about to move as a stack toward the Aztec capital. I load the game up at this point and its on a Cannon unit. I press end turn, and a second later it comes up with 'Civ3 has stopped working' yadda yadda, then 'the program will now close'.

Is this ringing any bells with anyone at all? I haven't a sausage what's going on at all. It just crashes for some weird reason. To be honest, I'd really love to continue playing, got a lot going for me, business is booming, be a shame to let something ruin such unfamiliar success on my part!

Am i overcooking the game so to speak with everything I have? Too much going on?

Thanks, and thanks for taking time to read!

:cool:
 
SOLVED

I'm 90% sure i was overdoing it a bit with the stack of 42 units, i used the turn to split it into two stacks and moved them around separately, and it worked! Guess the game has more limits than i thought! :S Don't know why it took so long to figure out...

:blush:
 
Welcome to civfanatics!
Stacks much larger than 42 units should be possible. I've seen AI stacks >100 units on one tile in moded games. There is a total unit limit though which will delay unit production until another unit has died. Can't remember how high it was exactly but someone in the creation&customization forum might know...
 
Crashes like this may be triggered by corrupt image or audio files. I might have asked if you might have finished a new tech interturn; maybe one of several associated images for that tech or a unit defined for that tech are the problem.

But given how you seemed to fix it, it sounds like it's a random event and that moving your units differently ended the turn on a different random number seed. So now I'm thinking perhaps it's a corrupt leaderhead, and that leader was trying to contact you--the kind where the face pops up and it doesn't ask for an audience--so it crashed, but by changing the random number seed you averted the event. To test for this, try loading the game and opening the diplomacy screen for each opposing civ. If the game crashes, that's the civ with the corrupt leaderhead image.
 
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