MrUnderhill
Civ-loving Hobbit
- Joined
- Dec 6, 2005
- Messages
- 655
Here's an idea: How about we have the Ringwraiths as a separate civ, with the Witch-King of Angmar as it's leader, and a Black Rider UU?
Ummmm the Corsairs are part of Harad really...
Not a good idea, lets keep the Ringwraiths with MordorMrUnderhill said:Here's an idea: How about we have the Ringwraiths as a separate civ, with the Witch-King of Angmar as it's leader, and a Black Rider UU?
IamSid said:Also here is a Middle Earth Map for the scenario..
http://forums.civfanatics.com/showthread.php?t=141655
Ragnarak said:All suggestions are welcome. Here are the civilizations and leaders that I'm going to include:
Gondor: Aragorn, Anarion
Rohan: Theoden, Eomer
Lothlorien: Galadriel, Celeborn
Mirkwood: Thranduil
Numenor: Elendil, Isildur
Mordor: Sauron
Haradwaith: I don't know who they could have so I'll take suggestions.
Isengard: Saruman
Hobbiton: Bilbo Baggins, Samwise Gamgee
I haven't thought about what units to put in the mod yet.
I have a question. Is your name Gandalf123444 on some other forums?Ragnarak said:k ppl well there r some things that i c as right that ur saying. i do think it would be nice toi have some dwarves, as theyre a major part of tolkiens works, but i dont want too many civs, as there were mostly two divisions in tolkien (culturally): the ppl w/ lots of social, military, and cultural power (from gondor to hobbiton) and the easterlings and other "barbarian" tribes. however, as these barbs arent really divided into civs, just little tribes and stuff, i dont think it would be acurate to give them too much of a share in the game
in defense of my two most attacked civs, numenor and hobbiton, id like to say this. The numenorians (as all tolkien buffs know) controlled most of the relevant map during the second age, and although we arent dealing w/ the second age, there are still descendants of numenor: the dunedain. my numenor civ will cover all of arnor and basically just be scattered (but VERY VERY good) troops who rnt quite unified but will be eventually. as for hobbiton, the hobbits rnt getting enough geosocial credit here! they r a virtually unknown society with warrior ancestors who play a large part in the books. badass civs like mordor dont even know they exist. but if they were to expand and become a really cool, powerful civ, they would rise out of their little corner of the map and kick everyone elses ass.
id also like to mention that im starting out the game right where the two towers starts (end of the the third age)...so civs are at their most well-known (for instance isengard, which is going to be a civ, will start w/ tons of troops but only one city.)
Alright I just checked the map and there is not enough rescources on it, but that can be fixed. Maybe someone can revive a LordoftheMods for Civ4...NarsilFMJ said:Does it have a proper amount of resources yet?
I don't think there should be locked alliances as most of the "good" races didn't really work that closely together and at least two of the "bad" downright turned on each other. Maybe just have certain races liking others more.
I have a question. Is your name Gandalf123444 on some other forums?
Also how far along are you in the scenario? Is it just ideas or do you have the map or something done?