Khelvaster
Chieftain
- Joined
- May 22, 2006
- Messages
- 8
I could only build three city hubs. Could someone explain why the city system isn't like in standard civ 4?
I could only build three city hubs. Could someone explain why the city system isn't like in standard civ 4?
It's a special trait specific to the Kuriotates. They can only have a limited number of cities however each city is capable of utilizing a ring of tiles outside of the fatcross (more workable tiles for the city). Play as a different race if you don't like the limit.
In some ways better, since you can save the meteors he creates for a few turns before attacking (Sheaim leaders have the Summoning trait).
I could only build three city hubs. Could someone explain why the city system isn't like in standard civ 4?
if you really want to change it, I think it's defined in customfunctions.py in the assets/python/ folder. search for sprawling in that and you can fiddle there.
Is there a way to configure it so that if I (or any player) captures a supercity, it stays a supercity?