Anybody has any clue how to do England on Normal/Regent

Logoncal

King
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Apr 25, 2016
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Mainly asking to do UHV cause it really does feel like you go for one goal you lose another. I'm asking help based on Normal speed, the reason why i made this new thread as people seem to get the handle of the Civ in slower speeds.

It really feels like this UHV is borderline impossible, but idk. i could be just bad,
 
It's been long since my last England run, but iirc one key is getting an Academy in London ASAP. And maybe a settled Great Scientist too.
 
England's tricky because you really start at a disadvantage compared to your neighbors and must be very efficient at conquering Scotland and Ireland. Scotland is very well defended, but I've had good results getting the conquering Norse to gift Edinburg thanks to pressure from a Republic Artist culture bomb or two. Ireland can be taken with a couple of Lancers, though bad rolls mean it's worth having them in excess. Otherwise Beelining the National College is essential.

For the first UHV, South/Central American cities are a priority since there's not a lot of space and the Europeans are gonna swarm there very quickly - Aztec conquerors can take a city in Honduras or so, then there's the Caribbean, Florida or Guyana. North America can be delayed outside of two or three cities in prime spots which can build troops. Africa I delayed too much and had to conquer the Swahilis at the last minute. The 25 naval units is a deceptively simple goal that still requires a decent investment in :hammers:. Colonialism is your friend but you'll be short 1XP - this can be obtained with Drydocks or an early Trafalgar Square, but a Great General is much better since you can get it early. 4XP Privateers can get the fifth point with relative security along with filling the Great General bar. It's best to have two or three dedicated cities on it to be sure to get there in time.

On Regent/Normal, I didn't find the tech UHV to be a problem, though quick colonization can kill your maintenance, so you're right that the two goals are in opposition.

I haven't done the last UHV yet, but at this point I think the strategy is to flood India and East Africa with your technologically advanced troops and workers/labourers (it's a bit of a hassle building and transporting them though, but at that point you don't need to build much else). One issue I have is that the Ottomans control Egypt and are the top player, so I'll probably not bother fighting them and try reaching the Mediterranean coast through settling the desert.
 
England's tricky because you really start at a disadvantage compared to your neighbors and must be very efficient at conquering Scotland and Ireland. Scotland is very well defended, but I've had good results getting the conquering Norse to gift Edinburg thanks to pressure from a Republic Artist culture bomb or two. Ireland can be taken with a couple of Lancers, though bad rolls mean it's worth having them in excess. Otherwise Beelining the National College is essential.

For the first UHV, South/Central American cities are a priority since there's not a lot of space and the Europeans are gonna swarm there very quickly - Aztec conquerors can take a city in Honduras or so, then there's the Caribbean, Florida or Guyana. North America can be delayed outside of two or three cities in prime spots which can build troops. Africa I delayed too much and had to conquer the Swahilis at the last minute. The 25 naval units is a deceptively simple goal that still requires a decent investment in :hammers:. Colonialism is your friend but you'll be short 1XP - this can be obtained with Drydocks or an early Trafalgar Square, but a Great General is much better since you can get it early. 4XP Privateers can get the fifth point with relative security along with filling the Great General bar. It's best to have two or three dedicated cities on it to be sure to get there in time.

On Regent/Normal, I didn't find the tech UHV to be a problem, though quick colonization can kill your maintenance, so you're right that the two goals are in opposition.

I haven't done the last UHV yet, but at this point I think the strategy is to flood India and East Africa with your technologically advanced troops and workers/labourers (it's a bit of a hassle building and transporting them though, but at that point you don't need to build much else). One issue I have is that the Ottomans control Egypt and are the top player, so I'll probably not bother fighting them and try reaching the Mediterranean coast through settling the desert.
My last biggest roadblock was an Egypt controlled by an ottomans that had.... Rifles.
 
Option 1 - overwhelm Ottomans, more or less historically, with a pure power.
Option 2 - collapse Ottomans by switching their civics to something obscure repeatedly.
Option 3 - send a detachment of 2-3 knights early to conquer Middle East and Egypt even before Ottomans spawn.
Option 4 - conquer one Lybian city and use congresses to claim Egypt.
 
Yes so I'm giving a shot and tldr: the Vyborg gambit makes everything easy mode.

On first turn: swap to citizenship for quick infrastructure & advanced start, which halves the costs for library and acqueduct (you can get both) and horse pasture. London produces market then settler (for York), always one scientist running from turn 1, then two as soon as you hit happiness cap. The second starting settler leaves England and goes founding Vyborg. This city produces work boat, archer+settler x2, then whatever. You can found a city in Latvia that will keep the amber after Sweden spawn, and at least a second city in Karelia for the marble (i use it to build Santa Maria del Fiore in London). During middle ages, the amber city is fenomenal for research and gold, and eases the hurry to conquer Ireland and Scotland since you can compensate the missing research with it.

Speaking of it, the Norse sat in front of Edinburgh for 200 years without doing anything, so i had to train an army and do the job myself. I conquered Ireland in 1200s and Scotland in the 1300s. I then waited in my territory until the 1500s, the research goal is brutal and imho it's impossible to colonize until you feel you have the renaissance techs in the bag. I beelined education for the College, then beelined firearms, academy for protestantism and only then exploration. I lost the new world conquerors to Spain but they are overrated. First scientist goes to an academy in London then a mix of bulbing scientists and settling them. I popped one GE for Oxford, but it's probably useless and better saved for a manufactury, but I rolled a game where almost all of Europe converted to protestantism, so I had to hurry building it.

Once i had exploration, I experimented a bit. The most succesful strategy was to settle the caribbean islands with one galleon back and forth. The others took my army of lancers and trebuchets to Egypt, to swipe a collapsing Egypt before the Ottomans come in. It was probably unnecessary since in my experience Ottos tend to collapse by themselves, but these cities were goated in production and science.

The rest I haven't played but I'm in the 1600s with 5 cities in Africa (i went for the cape before the Dutch), some cities in canada and three Caribbean islands + Panama. 6 renaissance techs discovered with 10 still available, so I think it's doable to complete the third goal. I imagine the second goal is the easiest, once you are the world superpower.
 
Option 2 - collapse Ottomans by switching their civics to something obscure repeatedly.
Also historical! (Young Turks trying to switch a multi-ethnic and multi-religious empire’s civics to Fanaticism and Nationalism)
 
Question: How does one get Jerusalem without startling the Ottomans?
Got jerusalem and got Dowed in 1410.
 
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I FEEL SO CATHARTIC.

So i can give some hints:

- Be stingy and dont hand out Techs too much, or else you create tech opponents
- Conquer Ireland and Scotland once you get Firearms. You need only one bombard for the attack and siege and Arqs are 70 production. Lancers are 100.
- Refrain on building units on London unless London has no other infrastructure to build. That is going to be your artery.
- With tech stingyness you can get conquerors in 1510, especially if Spain fumbles and Moors survive
- Colonies should build only units until it becomes legitimately expensive. Except North America, they always build units. You will lose them anyway. (Tho i had to manually release Mexico to open pop space for Africa and Asia cause i got solid stab in their spawn)

And to add it up: Here is ALL the checkpoint saves i made it during this run. The last but ABSOLUTELY not the first. This has been an attempt done SINCE THE START OF THE MONTH.
 

Attachments

How did you handle Egypt and the railroad goal?

1 - Egypt was held by the Ottomans. So i had no other choice but to brute force them. A huge army of guns and cannons i kept building in the colonies since day 1 i got that territory, plus the company troops that were ballistics tier as i timed it right as i got the tech. 50-60 troops against the onslaught and my god it was bloody.
2 - connecting egypt to southern africa i had to conquer ethiopia and settle 1 city, to fill all cultural gaps.
3 - Rushing cape is also great as south africa has great cities. Speaking of south africa, Harare(Salibusry) is a PRODUCTION BEAST.
4 - I invaded the Ottomans thru the south, by Sudan.
5 - All workers ive built (and i built like 2 per city in the american colonies) were sent to africa. 8 workers insta build a rail piece. I had 30 of them.

TIP: as long as youre above 0.8 strength of the ottomans and you have riflemen, you can take them on. Their army is primarily composed of old units and said old units are cav. Lots of cav. And light cav. Their defenses howerver, will be up to their tech. They had musks in my game but prepare to fight rifles if the worst happens.


AS FOR BUILDING THE UNIT GOAL: Build galleons to fill the UHV 1 goal. You WILL need galleons in this victory playthru.

MY ENTIRE SWEATY PLAYTHRU IS IN THAT RAR FILE, DIVIDED BETWEEN CHECKPOINT SAVES.
 
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