Just to finish off my CSI work...
I spoke too quickly yesterday. I wanted to play further to get a sample size of 100 battles with the combat odds 90% or greater.
In the next 15 battles I lost 10 of them! Included were back-to-back losses of 99.9% (Stooge/Hill Giant Larry with Combat V and Orcish to a basic barb Lizardman), and, yes, 100% (Elven Horseman with 100 XP to a barb basic Warrior).
In the next 32 battles I logged to bring the sample to 100, I lost 14. So, the final count was 22 out of 100 battles lost. Doesn't that seem a little out of whack?
As mentioned it is tough when you lose a hero. I hate that! However, the reason I went back to version .22 was that I was tired of losing so many veteran units - units that had built up a lot of XP that is necessary to take on stronger units that appear later. It was really frustrating to keep losing veteran units to units (mostly barbs) with no experience at all. It just became very tough to built up a veteran army.
Again, I know the game settings you choose has something to do with whether this bothers you and 'drives' you back to the earlier .22 version. In a 'Normal' game (normal speed, medium map, no raging barbs/aggAI, not many AI civs), you would have, what, maybe 100 battles in your whole game? Sorry, I never played with those specs. In my typical game (huge map, Epic, raging barbs/aggAI, 10 AI civs), I often have a body count over 1,000. That's a lot of battles, a lot of 90% or greater combat odds, and, you get tired of those losses. Also, in my games you really need that veteran army as the barbs keep coming. One of the greatest fun challenges is when the AI starts spawning Tier IV barbs in the late-game. If your vets are all dead, you cannot overcome the numbers.
So maybe you might not even see a problem with the combat/combat odds. I see it, and I think the small stat sample above shows the problem.
Anyway, I hope some of the discussion above leads to a fix. If not, I'm happy playing .22. I really don't think there was much of a difference between .22 and .23 other than this problem. I just hope the next version doesn't have the combat problem of .23.
