eg577 said:
Okay, it was only a matter of time before someone did a side by side comparison of civ3 and civ4 screenshots.
http://www.imagehosting.us/imagehosting/showimg.jpg/?id=556040
I was deeply upset about civ4 going to 3D when it was first announced. 3D games often don't live up to earlier 2D incarnations. After seeing the screenshots and video though I think civ4 looks good. The gameplay itself is still the unmistakable 2D we love (thank god), and you can are free to stick with civ3 style views.
By the way, has anyone read this game blog?
http://www.costik.com/weblog/
Scroll down to the bottom article 'Why 3D is not always a good idea'. It's a good article about some of the pitfalls of 3D, mentioning Civilization and Heroes of Might & Magic specifically. The three problems of 3D he lists are: a smaller field of view, loss of iconographic representation, and slower game speed. Civ4 seems to dodge the first two problems: The field of view in the two screenshots is identical (the only editing I did in the civ3 image was taking out the user interface, the civ4 image was taken unedited from gamespot) The 3D units also remain iconographic, i.e. they don't look as though they should represent single soldiers. Whether or not Civ4 will suffer from a slower game speed (due to performance demands) remains to be seen.
In my opinion for that height the game looks exactly like Civ 3 with edited by some kind of terrain mod. So it is basically very much the same.
From the pictures I thought the whole idea of zooming in is mostly useless. However I would love to see option that would automatically zoom in to combat situation showing it with extra detail (and after zooming back to normal view) instead that you have to zoom yourself in and out before and after combat to see it in more detail. Chance of modding here?
I wasn't surprised and neither shocked to see Civ IV to go into 3d. Especially since it uses the same engine as Pirates which is very much obvious choice to start. That way can all the glitches graphically be solved beforehand. Of course I was kinda freaked out that the game still goes to 3D mainly because I felt that the game tries to now seduce new wider audience with flashy graphic design and with streamlined gameplay offer little or no value to the actual strategy of the game. (I always get little bit uneasy reading "more easy gameplay for also RTS-fans" commented about new game especially since I don't like RTS games)
I think that units look little freaky from certain perspective (just look at the ship in the far left corner). But that's what 3d does.
I think 3d will make people feel more "closer to your realm" however it can also make the game world "feel smaller" (mainly because buildings look pretty big) which isn't really good thing as we are supposed to control "great empires". But these are issues of human perception and might change over time.
The game fill probably look whole different while you are playing it and moving around compared to the just looking the static screenshots.
I think there however lies problems and that is modding new 3d objects to the world. For some it might be easy but for many it's challenge they don't enjoy. This is especially sad because the other modding options have seemingly increased. So I really wait that there are 3D animators stepping up to take the challenge otherwise the whole modding idea is kinda left into halfway.
I love the idea there are new territorial buildings and that they affect the city enviroment, it makes world look like it's actually moving while earlier versions you would just stare the blinking unit otherwise in motionless world. I wish this also isn't just graphical issue but allows greater interaction between the player, the his empire and the surrounding enviroment.
In my opinion the problems lie in that the game will start trying to compromise with ideas and concentrate into better graphics (which could mean better sales) and going into more direction of "no more turns" (RTS) rather than "one more turn".
Performance issue is rather complicated because we don't know what really is needed to run the damn thing. However this is first time that Civ game is challenging computer's graphical performance and there lies a small worry. However as it has roots in Pirates which runs with pretty average stuff I think nobody would have need to be concerned. However for me it changed little bit the plans for get new laptop as I have to now consider getting a high performance laptop so I can enjoy Civ a bit more.