Wolf Dreamer
Chieftain
Anyone figure out exactly how the faction AIs work?
Is there anything else? This is all I can think of at the moment.
- If you have whatever social or economic setting they are listed as having an aversion too, they are against you.
- If you are far more technologically advanced or wealthier than them, and refuse to give in to their begging for tech or energy credits, they get hostile towards you.
- If you are caught using probe teams on them, or to frame them, they of course declare vendetta.
- If you have a pact or even a treaty with their enemy, its points against you.
- If you refuse to join them in a war against someone, points against you too I think.
- If you give them gifts, points to you I imagine.
- If you choose Green economics then the Gains and Planet Cult love you. The UN guy, the Data Angels, and the Pirates love you if you choose Democracy.
- Some only go to war with you, if your units or theirs meet, they otherwise not contacting you for that purpose.
- The Pirates get ticked off if you pass through what they consider their territory, but have no trouble moving their armed ships right across my sea bases at all.
- The Usurpers get upset if you build a base closer to their territory, or perhaps force the lines back. They accept such actions at first, but warn against future "Bravado". That's what he/it called it.
- If your military strength is significantly superior to them, or they are too busy fighting in a war against someone else, they won't fight you.
- If you use atrocities, others may declare war upon you. Some of these will then wish for a truce if you contact them immediately after, provided they realize your military is far stronger than theirs, and they best not tick you off.
Is there anything else? This is all I can think of at the moment.