Anyone figure out exactly how the faction AI works? What causes it to attack, etc?

Wolf Dreamer

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the land of chaotic dreams
Anyone figure out exactly how the faction AIs work?

  1. If you have whatever social or economic setting they are listed as having an aversion too, they are against you.
  2. If you are far more technologically advanced or wealthier than them, and refuse to give in to their begging for tech or energy credits, they get hostile towards you.
  3. If you are caught using probe teams on them, or to frame them, they of course declare vendetta.
  4. If you have a pact or even a treaty with their enemy, its points against you.
  5. If you refuse to join them in a war against someone, points against you too I think.
  6. If you give them gifts, points to you I imagine.
  7. If you choose Green economics then the Gains and Planet Cult love you. The UN guy, the Data Angels, and the Pirates love you if you choose Democracy.
  8. Some only go to war with you, if your units or theirs meet, they otherwise not contacting you for that purpose.
  9. The Pirates get ticked off if you pass through what they consider their territory, but have no trouble moving their armed ships right across my sea bases at all.
  10. The Usurpers get upset if you build a base closer to their territory, or perhaps force the lines back. They accept such actions at first, but warn against future "Bravado". That's what he/it called it.
  11. If your military strength is significantly superior to them, or they are too busy fighting in a war against someone else, they won't fight you.
  12. If you use atrocities, others may declare war upon you. Some of these will then wish for a truce if you contact them immediately after, provided they realize your military is far stronger than theirs, and they best not tick you off.

Is there anything else? This is all I can think of at the moment.
 
Anyone figure out exactly how the faction AIs work?

  1. If you have whatever social or economic setting they are listed as having an aversion too, they are against you.
  2. If you are far more technologically advanced or wealthier than them, and refuse to give in to their begging for tech or energy credits, they get hostile towards you.
  3. If you are caught using probe teams on them, or to frame them, they of course declare vendetta.
  4. If you have a pact or even a treaty with their enemy, its points against you.
  5. If you refuse to join them in a war against someone, points against you too I think.
  6. If you give them gifts, points to you I imagine.
  7. If you choose Green economics then the Gains and Planet Cult love you. The UN guy, the Data Angels, and the Pirates love you if you choose Democracy.

Not sure that the Pirates "love you if you choose Democracy". The Pirates preferred SE choice is Power. In general, another faction "loves" you if you run their preferred choice, is neutral if you're not running any SE choice of the same type, and "hates" you if you're running a different SE choice of the same type. So, the Pirates will love you if you're running power, but hate you if you're running Knowledge or Wealth.

  • Some only go to war with you, if your units or theirs meet, they otherwise not contacting you for that purpose.
  • The Pirates get ticked off if you pass through what they consider their territory, but have no trouble moving their armed ships right across my sea bases at all.
  • The Usurpers get upset if you build a base closer to their territory, or perhaps force the lines back. They accept such actions at first, but warn against future "Bravado". That's what he/it called it.
  • If your military strength is significantly superior to them, or they are too busy fighting in a war against someone else, they won't fight you.
  • If you use atrocities, others may declare war upon you. Some of these will then wish for a truce if you contact them immediately after, provided they realize your military is far stronger than theirs, and they best not tick you off.

Is there anything else? This is all I can think of at the moment.

A nice summary, although I'm unfamiliar with some of your points. A couple of other considerations:

Other factions don't like it if you contact them too often. Also, the number 1 and number 2 factions on the power chart are designed to be unfriendly to each other.

Petek
 
Also, I *think* if you have a mutual enemy it's points to you.
 
Good point.

The pirate praised me for having a free society(democracy) when we had the same enemy, but later criticized me for my choice of Wealth, and attacked me.

I find it funny how he taunts me every chance he gets for growing fat and lazy despite the fact I keep slaughtering him in battle. I capture another of his bases, and he then whines and tries to negotiate peace, while insulting me.

Odd that he first offers to pay me energy credits to sign a truce with him, then after I take another base, threatens to continue the war if I don't pay him off. This was the same turn though. How does me gaining an even greater military advance over him, make him somehow think he is a better position to negotiate with me? Perhaps its random. Any ideas?

Your nobility level may also affect things. Will an enemy trust you if you broke a treaty with them or someone else previously?
 
Ah, yes, of course your trustworthiness affects things, if you have broken pacts, treaties, etc people will be less likely to sign agreements with you.
 
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