Anyone have their GOTM16 game freeze?

I have had problems with both civ III and PTW freezing since the 1.21 patch. It can happen any time and when it does it locks my system tight, I have to hit the reset button to recover. Ctrl, alt, del does nothing.

The only odd thing about the current GOTM is that I swear that I saw a mech inf of the iroq do an amphious assault against one of my cities. A transport pulled up by my city and a marine attacked, then a mech inf attacked, then another marine. The transport moved on more space and unloaded two more mech inf and a tank.
 
Originally posted by SirPleb

I've had some odd things too. I've had two hangs and one crash, more hits than I remember having in one game since early patches. (But I do seem to usually get at least one in a game.) Both hangs (100% cpu busy, nothing happening) were while I was using the J command and moving the cursor to the destination. The crash was as I captured a town. In all three cases I tried to recreate the problem but unlike yours I couldn't make it happen again. So there isn't much info to go on, hard to guess if there's any common element.

I'm REALLY glad to hear that I wasn't the only one having "crash" problems, among other anomalies! All said, I had three crashes, which included two lock-ups and one fatal error (system will shut down) message.

The first "lock-up" required a restart, but the damn autosave didn't do its job and I ended up replaying about turns in which I ATTEMPTED to reconstruct my previous moves that landed me a Great Leader and subsequent Army--alas, no GL. Grrrrrrrrr :mad:

Another similar lock-up (again shortly following acquiring a GL--hmmm) also required a reboot, but this time the autosave had preserved the GL--whew!

I also experienced that "fatal" crash when the computer was in its movement phase for the Germans. But after about ten attempts at replaying that position from the autosave, and having the same crash at the exact same spot, I finally had to go back to a previous autosave from two years previous and continue the game from that point.

Lastly, my foreign advisor screen was not working at all! First, about half of the Civs didn't even show up on the interface, and even among those that did, it was useless since none of the colored lines designating "at war with," "alliances," "embargos," etc., were working. This was very frustrating, especially when trying to keep track of the multiple wars, alliances, etc., that were taking place. And not being able to check some of these things certainly affected some of my decisions considering that I was trying to keep a good rep in case of a UN vote.

Cheops :egypt:
 
I have been very fortunate. When I first started playing Civ 3 out of the box (in late Sept. 2002), the game crashed about every 15 minutes. The annoyance sent me scrambling for the latest patch. Since installing 1.29f, I haven't had any crashes, including the GOTM16. I think using WinXP helps me in this, as well.
 
I had two lock-ups, both involving the goto command near the arctic poles, I think that might have had something to do with it, I was trying to move a stack toward a city Germany kept building on the edge of the world. Finally I just moved it clsoe than manually moved it from there. It did let me capture the city, must just be something with trying to calculate the path at the edge of the world.
 
Update:

I eagerly started GOTM17 and finished QSC (to 1000BC) without ANY problems (besides that lag).
:)

PTW has been almost completely flawless on my PC - Tbird 1.3Ghz/256k/Win98.
 
On GOTMs 16 and 17 I had the game lock up because of what it called a draw-buffer problem of some sort. I wasn't doing anything unusual (pole cities, go to commands or their ilk) and I'm plaing on a Dell P4 running WinXP. Not sure what caused the problem, it's not something I've run into playing an unmodded game or playing running Snoopy's graphics modpack.

BoB
 
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