Hi
I used to play civ I on a Mac many years ago and I've just found a version for PC that runs on XP so I'm getting back into it and it's hard to concentrate on work while I keep thinking about what'll happen if I ..... etc
i've tried later versions of Civilization but it's the first version that i prefer
Now that i work in web programming I've been thinking about how amazing the computer decisions machine is. Maybe it just gives you that impression but if you run seven civilizations they seem to have differences in overall behaviour but still expanding in a coherent way - is it random or all pre-programmed or a mix ? Some of the civs in a game will be pathetic and you sometimes find complex war situations involving several countries - how is all this stuff decided ?
I'm a really low-level player in as much as I always get hammered in the higher difficulty levels and I don't really have strategies i just send units round trashing cities and trying to conquer the world as quickly as i can - but the more I play it the more i appreciate work that's gone into how the enemy is managed.
has anyone seen any stuff on the interweb that describes Sid Meier's approach to the game engine ? it would be an interesting read !
I used to play civ I on a Mac many years ago and I've just found a version for PC that runs on XP so I'm getting back into it and it's hard to concentrate on work while I keep thinking about what'll happen if I ..... etc
i've tried later versions of Civilization but it's the first version that i prefer
Now that i work in web programming I've been thinking about how amazing the computer decisions machine is. Maybe it just gives you that impression but if you run seven civilizations they seem to have differences in overall behaviour but still expanding in a coherent way - is it random or all pre-programmed or a mix ? Some of the civs in a game will be pathetic and you sometimes find complex war situations involving several countries - how is all this stuff decided ?
I'm a really low-level player in as much as I always get hammered in the higher difficulty levels and I don't really have strategies i just send units round trashing cities and trying to conquer the world as quickly as i can - but the more I play it the more i appreciate work that's gone into how the enemy is managed.
has anyone seen any stuff on the interweb that describes Sid Meier's approach to the game engine ? it would be an interesting read !