frunobulax
High Sheriff of Catford
I think I've found a work-around for those Apple Mac-users trying to modify Civ2 UNITS.pict graphics files.
Normally, modifying a UNITS.pict file on a Mac results in the Mac adding an extra colour to the end of the pallette, thereby invalidating the transparent colours which have to occupy the last 3 spaces on the pallette in order to load correctly in Civ2.
[** Note: I'm doing this using Lemkesoft's wonderful shareware programme "Graphic Convertor" [go to -> http://lemkesoft.com/us_index.html]; my version is 3.8.1, though the latest is 4.0.something.... highly recommended if you're a Mac user.]
Okay, what you need to do is this....
Open your UNITS.pict file in GKON (Graphic Convertor) and start modifying it - cut and paste units from other UNITS.pict (or GIF or BMP format UNITS files even) etc.
If you save at this point, and close and reopen this UNITS.pict file, the color pallette will be incorrect. Try to load it in Civ2 and the colors will be all wrong !
Now, the workaround I discovered involves nicking the color pallette from an unconverted PC UNITS.gif file !; these normally appear on a Mac with the Quicktime icon.
So, what you will need now is a downloaded PC format Scenario to hand that has NOT been converted for Mac use.
Go to GKON and open the UNITS.gif file from this scenario.
Then, in GKON, go to 'Picture' -> 'Colors' -> 'Edit Color Table'. You will see the color table for this PC format UNITS file. Click 'Save' to save this pallette to your computer (just call in "PC colors" or something).
Now, reopen you previous UNITS.pict file (that you were cutting & pasting) and go to 'Picture' -> 'Colors' -> 'Edit Color Table' and click 'Open' and import this "PC colors" color pallette.
Once imported, you should see the last three colors correctly - i.e. *without* a second white color tile at the very end. If you *now* save the pict file and close it, it should reopen *exactly* the same as it was - for some reason the Mac does *not* now try adding the extra 'white' at the end, as it would normally do.
Now, I would be very interested to see if this *does* work for anyone else out there, as it *might* be that I also have some Preferences set-up within GKON that also affect all this... (I know I disabled GKON trying to do any pallette tests or color tests, but would have to check this again.. I don't have the info to hand as I write this).
To be honest I spent a whole daylast weekend doing this and was on the point of giving up (nearly minight!!) when i tried finally this pallette-swapping as a last resort, and hey presto it worked ! I've double, triple-checked it and it doesn't fail for me, so I can happily cut & paste units from other sources and save my UNITS.pict files without any worries !
I haven't yet tried this with terrain files etc..., but assume a similar strategy would work.
best wishes !
Normally, modifying a UNITS.pict file on a Mac results in the Mac adding an extra colour to the end of the pallette, thereby invalidating the transparent colours which have to occupy the last 3 spaces on the pallette in order to load correctly in Civ2.
[** Note: I'm doing this using Lemkesoft's wonderful shareware programme "Graphic Convertor" [go to -> http://lemkesoft.com/us_index.html]; my version is 3.8.1, though the latest is 4.0.something.... highly recommended if you're a Mac user.]
Okay, what you need to do is this....
Open your UNITS.pict file in GKON (Graphic Convertor) and start modifying it - cut and paste units from other UNITS.pict (or GIF or BMP format UNITS files even) etc.
If you save at this point, and close and reopen this UNITS.pict file, the color pallette will be incorrect. Try to load it in Civ2 and the colors will be all wrong !
Now, the workaround I discovered involves nicking the color pallette from an unconverted PC UNITS.gif file !; these normally appear on a Mac with the Quicktime icon.
So, what you will need now is a downloaded PC format Scenario to hand that has NOT been converted for Mac use.
Go to GKON and open the UNITS.gif file from this scenario.
Then, in GKON, go to 'Picture' -> 'Colors' -> 'Edit Color Table'. You will see the color table for this PC format UNITS file. Click 'Save' to save this pallette to your computer (just call in "PC colors" or something).
Now, reopen you previous UNITS.pict file (that you were cutting & pasting) and go to 'Picture' -> 'Colors' -> 'Edit Color Table' and click 'Open' and import this "PC colors" color pallette.
Once imported, you should see the last three colors correctly - i.e. *without* a second white color tile at the very end. If you *now* save the pict file and close it, it should reopen *exactly* the same as it was - for some reason the Mac does *not* now try adding the extra 'white' at the end, as it would normally do.
Now, I would be very interested to see if this *does* work for anyone else out there, as it *might* be that I also have some Preferences set-up within GKON that also affect all this... (I know I disabled GKON trying to do any pallette tests or color tests, but would have to check this again.. I don't have the info to hand as I write this).
To be honest I spent a whole daylast weekend doing this and was on the point of giving up (nearly minight!!) when i tried finally this pallette-swapping as a last resort, and hey presto it worked ! I've double, triple-checked it and it doesn't fail for me, so I can happily cut & paste units from other sources and save my UNITS.pict files without any worries !
I haven't yet tried this with terrain files etc..., but assume a similar strategy would work.
best wishes !