isau
Deity
- Joined
- Jan 15, 2007
- Messages
- 3,071
Giving this its own thread because I think it deserves it.
Archers as the premier unit for taking cities is back and it's way imbalanced. I can take a city from an AI early with just two Archers (on Emperor) and a Warrior to run in and grab it. Three or four Archers can take it in just a few turns.
I think an Archer just should not be able to damage a city period. If Archers must play a role in sieges, have their arrows hit units hiding in cities and bypass the city walls entirely. But to avoid confusing the AI (who never uses Archers in their sieges anyway) I think Archers just shouldn't be able to damage them. Archers are more than powerful enough as is as defensive units.
Archers as the premier unit for taking cities is back and it's way imbalanced. I can take a city from an AI early with just two Archers (on Emperor) and a Warrior to run in and grab it. Three or four Archers can take it in just a few turns.
I think an Archer just should not be able to damage a city period. If Archers must play a role in sieges, have their arrows hit units hiding in cities and bypass the city walls entirely. But to avoid confusing the AI (who never uses Archers in their sieges anyway) I think Archers just shouldn't be able to damage them. Archers are more than powerful enough as is as defensive units.