FEATS
In the same idea as Skyrim, I've decided to have a bunch of rough "branches" for the feats:
COMBAT FEAT BRANCHES (The Legionary)
-Archery
-Combat Magic
-Unarmed Combat
-Single-Handed Weapons
-Two-Handed Weapons
-Blocking (Armor/Shields combined)
-Evasion
SUPPORT FEAT BRANCHES (The Commander)
-Medicine and Restoration Magic
-Protective Magic
-Illusion Magic
-Summoning Magic
-Horseback Riding
NON-COMBAT FEAT BRANCHES (The Orator)
-Stealth
-Speech
SPECIALTY FEAT BRANCHES (
Liberi Deorum)
-God-specific feats
-Miscellaneous (Luck, specialized individual feats, etc.)
Most of these are pretty clear, as far as I can tell. Evasion and Blocking/Armor are separated in the idea of DEX vs. HP, and Evasion feats will be based in counterblows and skillful dodging rather than sitting and tanking damage. Illusion Magic refers to not just creating images but also to borderline psychic effects, with mind control the only one that I'm ruling out 100%. Summoning Magic mainly deals with familiars and summoning temporary barriers, objects, and weapons, and not as much with necromancy, though a child of Pluto can take full advantage of that specific attribute. Horseback riding will be extremely interesting, and if there's interest in characters who fight on horseback then I will seriously develop this idea.
The last two major categories may look small, but those branches are HUGE. Speech includes languages, bartering, persuasion, seduction, leadership, and anything you can do with words. Stealth isn't as broad, but it has huge potential considering most mission won't be giant field battles with wave after wave of enemies.
Most.
Each god has its own specific branch of feats, and although many of these will overlap with pre-existing feat branches, the god branches are more in the vein of the feats of the original AI. Especially if you look at DT's feats. That's how it's done, folks. For the god and miscellaneous branches especially, I will be taking any and all suggestions for feats, and during the game, this is where most of you will be inventing feats. 90% of the other branches will be established, and you can add feats to those branches, but I wouldn't expect many changes there.
Current list of gods planned: Juppiter, Pluto, Neptune, Mars, Minerva (AKA Athena), Vulcan, Venus

groucho

, Diana (AKA Artemis), Mercury, Apollo.
List of banned gods: every Titan ever, Fortuna, Janus, any name for an Abrahamic monotheistic God (though Jesus might show up in the game), Juno, Vesta, Demeter, Persephone
Any and all suggestions are greatly appreciated
