Free Enterprise
The return stroke.
I think I have an idea you may like, Mad Bomber:
Since cavalry appears before riflemen it should not attack the same as infantry. Instead there could be an upgrade with 8attack/5defense/3movement. This would allow cavalry to be upgraded to it, thus partially sparing the pain of wasted units and so many slow defensive units trying to attack.
This units would not be tremendously strong however would be a lot better than the current cavalry. It could represent the 1870-1920 cavalry. I bet someone could make a graphic for it. Both infantry and cavalry working in unison ahhh. Cavalry can retreat while infantry has better defense. You could pick fast attack or slow attack with great artillery support, or use both.
Now about infantry, cavalry, and open terrain.
In World War I combat would often take place in a "plains" square you could say. Two trenches on opposite side with no mans land in the middle. Cavalry would have little use in this situation hence came to a permanate end. A person riding a horse doesn't have too many advantages over a person with a semi automatic rifle on foot. The horse rider cannot enter the prone(on crawling on stomach) position. In addition they cannot aim very deftly.
Yes in Alpha Centurai, infantry got a 25% bonus when attacking cities like . Not totally convinced this would work in Civ 3 though. Still infantry should be encouraged to take part in city capturing. The solution appears to be: add some *offensive* infantry.
In my current game I was stuck with a lot of nearly useless cavalry units after infantry appeared. I used to build cavalry even after I got infantry however not any more. You could just have infantry stand in the opponents territory and "turtle". This stops cavalry cold.
I haven't started a game/file with lowered defense bonuses in cities yet. So far just with standard default.
Since cavalry appears before riflemen it should not attack the same as infantry. Instead there could be an upgrade with 8attack/5defense/3movement. This would allow cavalry to be upgraded to it, thus partially sparing the pain of wasted units and so many slow defensive units trying to attack.

Now about infantry, cavalry, and open terrain.
In World War I combat would often take place in a "plains" square you could say. Two trenches on opposite side with no mans land in the middle. Cavalry would have little use in this situation hence came to a permanate end. A person riding a horse doesn't have too many advantages over a person with a semi automatic rifle on foot. The horse rider cannot enter the prone(on crawling on stomach) position. In addition they cannot aim very deftly.
Yes in Alpha Centurai, infantry got a 25% bonus when attacking cities like . Not totally convinced this would work in Civ 3 though. Still infantry should be encouraged to take part in city capturing. The solution appears to be: add some *offensive* infantry.
In my current game I was stuck with a lot of nearly useless cavalry units after infantry appeared. I used to build cavalry even after I got infantry however not any more. You could just have infantry stand in the opponents territory and "turtle". This stops cavalry cold.
I haven't started a game/file with lowered defense bonuses in cities yet. So far just with standard default.