Are encampment temporary districts?

Happiness

Chieftain
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Sep 9, 2016
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I hope they are, as the word encampment itself suggest. And it makes more sense for them to be temporary, so that you can move them around easily as the situation changes and you want your military units to be spawned from a new location. Also, as you expand, you can move them to your border, freeing up tiles for new districts in your inner cities, with a risk of course in the event your defence line is breached.
 
I hope they are, as the word encampment itself suggest. And it makes more sense for them to be temporary, so that you can move them around easily as the situation changes and you want your military units to be spawned from a new location. Also, as you expand, you can move them to your border, freeing up tiles for new districts in your inner cities, with a risk of course in the event your defence line is breached.

You are suggesting moving that district and all it's buildings inside of it multiple times?
 
I think if that was the case, we would know by now. Remember that things like the Military Academy and Armory get built in the encampment district; these are professional and rather permanent military training facilities. I'm sure you can sell the buildings and build over the encampment, and then rebuild it in another city, if you really want to.
 
Encampments are not temporary as far as we know. However, it's within possibility there could be an movable district yet to be announced, or that such a thing could show up in expansion packs. Particularly if the Huns return I can see how they might get something like this.
 
You are suggesting moving that district and all it's buildings inside of it multiple times?

Maybe the very first encampment district could be permanent, and we can call it the Department of Defence district, where all military buildings are placed and they have nationwide effects. The subsequent encampments, which are spawning locations, are all temporary.

And there should be incentives to de-militarise civilian areas, e.g. an encampment decreases happiness/amenities in the surrounding area.
 
I think the word "encampment" was an unfortunate choice of descriptor in Civ VI for what the Romans called the "Campus Martius" or Camp of Mars - Mars of course being the God of Warfare. It was an area of the city set aside for men to train for war and for generals to show off their trophies and prisoners taken in battle. It was also associated with voting. Temples and public meeting areas were located there also. Encampment today implies something less permanent but in the Roman terms, a camp was a field or plot of land, which is of course a permanent fixture. A more fitting game descriptor in modern terms would be something like Military Fort or Military Base. I could live with Fort as long as it does not conflict with any game elements like fortresses or fortifications that exist or can be created outside of cities.
 
Maybe the very first encampment district could be permanent, and we can call it the Department of Defence district, where all military buildings are placed and they have nationwide effects. The subsequent encampments, which are spawning locations, are all temporary.

And there should be incentives to de-militarise civilian areas, e.g. an encampment decreases happiness/amenities in the surrounding area.

Actually, local military bases are exceptionally good at boosting local economies, so there should be a gold bonus for nearby districts. The military base (encampment) should also give a housing boost since young warriors would be barracked there.
 
Encampment today implies something less permanent but in the Roman terms, a camp was a field or plot of land, which is of course a permanent fixture. A more fitting game descriptor in modern terms would be something like Military Fort or Military Base.

If you just focus on the graphic, when you first build it, it really just looks like an encampment. As you add buildings and change eras, it really looks like a military base. It evolves.
 
If you just focus on the graphic, when you first build it, it really just looks like an encampment. As you add buildings and change eras, it really looks like a military base. It evolves.

Yes, but I was speaking of the term used to describe the district, not the graphic for the district, which is as you say, pretty clear as to what it represents.
 
Yeah, honestly Military Base sounds like it would be just about the perfect name for it. Not a big deal either way, but it would be better.
 
It just sounds like TC doesn't like the term encampment.... but instead of proposing a change to the term he wants to rewrite all the game play mechanics.
 
It just sounds like TC doesn't like the term encampment.... but instead of proposing a change to the term he wants to rewrite all the game play mechanics.

Not sure if you mean me or the OP - but note that in Civ 5 you can sell your buildings and build over existing improvements, and I'm expecting to be able to do the same in Civ 6 - so I'm not suggesting any new mechanics, just stating that it's already possible to move your encampment, with some level of cost. Does that make sense?
 
Not sure if you mean me or the OP - but note that in Civ 5 you can sell your buildings and build over existing improvements, and I'm expecting to be able to do the same in Civ 6 - so I'm not suggesting any new mechanics, just stating that it's already possible to move your encampment, with some level of cost. Does that make sense?

TC = Topic Creator... so essentially the same thing as OP.
 
Not sure if you mean me or the OP - but note that in Civ 5 you can sell your buildings and build over existing improvements, and I'm expecting to be able to do the same in Civ 6 - so I'm not suggesting any new mechanics, just stating that it's already possible to move your encampment, with some level of cost. Does that make sense?

I'd be surprised if you could not sell/liquidate assets in Civ VI, districts & structures included. Counter productive but should be an option at least.
 
Ecampment give great general points and its buildings do provide housing and other stuff. Ecampment is very important if you want to build resource using units as they will otherwise use twice as many resources.

Each great general give +5 combat strength to units within two tiles as well as a extra move point. This applies for two era worth of units and I assume you can stack atleast the strength bonus so getting +10 or +15 strength to some of your units is basically like being an era ahead and you can also retire your generals for some sort of bonus. So ecampment may be worth it just for the great generals, a great person point cost 20 gold or 15 faith so these resources can not compete in cost effectivness of simple great person points generation.

As districts ecampment do boost most other neighbouring district yields somewhat and much more for Japan.
 
Each great general give +5 combat strength to units within two tiles as well as a extra move point. This applies for two era worth of units and I assume you can stack atleast the strength bonus so getting +10 or +15 strength to some of your units is basically like being an era ahead and you can also retire your generals for some sort of bonus. So ecampment may be worth it just for the great generals, a great person point cost 20 gold or 15 faith so these resources can not compete in cost effectivness of simple great person points generation.

As districts ecampment do boost most other neighbouring district yields somewhat and much more for Japan.

Wow, that is enlightening. Divine Spark got even further upgraded as a Pantheon for me. I'm not sure if you'll be able to stack Great Generals, but if you can, it'll be very compelling.
 
Ecampment give great general points and its buildings do provide housing and other stuff. Ecampment is very important if you want to build resource using units as they will otherwise use twice as many resources.

Each great general give +5 combat strength to units within two tiles as well as a extra move point. This applies for two era worth of units and I assume you can stack atleast the strength bonus so getting +10 or +15 strength to some of your units is basically like being an era ahead and you can also retire your generals for some sort of bonus. So ecampment may be worth it just for the great generals, a great person point cost 20 gold or 15 faith so these resources can not compete in cost effectivness of simple great person points generation.

As districts ecampment do boost most other neighbouring district yields somewhat and much more for Japan.

A little off topic, but I love the idea of great generals being era specific. Great flavor.
 
If you can get a bunch of great generals you may be able to defeat a civilization that is an era ahead and because great generals do eventually become obsolete it may be interesting to delay teching so you can produce cheaper earlier era units while you recruit later era generals.

If you can keep up in tech, get a bunch of a specific era great generals (you can save your points if you want to) and maybe a unique unit such as redcoat then you may just be able to win a domination victory without effort.

Overall to me it seems like civilization VI can be played in many different ways.

While I do not exactly know what all encampment buildings do I know they all give one great general point per turn so a fully built encampment district should give 4 points per turn.

If you want a good army you need good leadership. If you want good leadership you need good encampments. The more of them you build the better leadership you will be able to produce which in turn lead to a stronger army.

The analyst page say that the great general bonus applies within two tiles which I assume mean that great general can give its bonus to units two tiles away from any direction. I think using radius instead would be better because I do not know if within two tiles mean the general tile and the tiles around or what I assumed above.

Divine Spark got even further upgraded as a Pantheon for me.
I do not think it increase your great general points.
 
Yeah, honestly Military Base sounds like it would be just about the perfect name for it. Not a big deal either way, but it would be better.

That may get confusing since we've also seen forts and air bases that may also be called "military bases."
 
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