are goodie huts randomized?

terrylo

Chieftain
Joined
Nov 1, 2001
Messages
23
Location
SF bay area, CA
I've just started my game for GOTM #1!

I wanted to talk about my game, but I'm not sure how much we're allowed to say. I don't want to spill any details that may affect other people's games.

For example, can I tell people what popped out of my goodie huts? If these are set upon game creation, then obviously I shouldn't say anything. However, if the goodie huts are randomized for each person, then I can reveal what I got!

Thanks,
Terry.


*edit title to reflect content of thread*
 
I'd guess (though never having done a GOTM either) that you shouldn't talk about them...it seems to me that the game hard-codes its randomization numbers when it is created, so it is highly likely that whatever you get out of a hut is the same thing that someone else is going to get...no reason to influence the masses! :)

I cannot wait to get home and get it started (that is after I finish the two other games I have going on)!
 
Well, tell us what you got from the huts. If others get that as well, then it's proven that the huts are not random. The fact that some others know: tough luck. If it's bad, like barbarians, I or you will edit your post.

But my guess is there are random. ;)
 
In Civ2 (TOT anyways) they were totally random. If you reloaded and triggered the same hut, you'd get a different goody (or horde).
 
I got settlers out of one hut (yeah!) and a small map of the area out of the other (not very useful).

I usually follow the strategy of building my first city as soon as possible, without doing much scouting. In this game, this was a poor choice, as my starting city is not growing very quickly. Fortunately, the settler from the goodie hut allowed me to get a second city in a better location.

Terry.
 
Well, I ran into the Aztecs not too far away. They didn't want to trade tech with me 1 for 1. Their jaguar warriors are fast! I'm jealous.

I also spotted a Zulu scout wandering around the Aztec area, so I made contact and managed to trade a tech 1 for 1.

I just watched the Aztecs produce a new city with a settler. I also managed to buy pottery from them for 20 gold (I didn't have any extra tech to trade them). I plan to build a road down to the Aztecs so that I can trade them my extra furs for some more technology.

Terry.
 
Well, I had my warriors out scouting, and I found the Babylonians. Unfortunately, I was a bit overextended, and I got raided by barbarians. The took some gold from me, and destroyed the progress I had made towards a settler. Luckily, they didn't manage to snag the worker I had in the area. I called a couple of my warriors back and managed to retrieve some gold from the barbarian encampment, but the loss of settler production is a setback.

I have managed to get a third city using a settler, near a deposit of iron. The squares surrounding the iron deposit were inhospitable, so I need to build a temple to expand the city borders, or I need a colony at the iron deposit.
 
I've just built my fifth city.

I recently researched Writing and established an embassy with the Aztecs. Unfortunately, they wouldn't exchange a Right of Passage agreement with me without me throwing in more cash than I have on hand. They've got me pinned in, and I don't really have much more room to expand. I've also got a warrior and worker stranded on the other side of their empire; they've just got too many jaguar warriors running around for me to handle with my handful of warriors. I had hoped for a peaceful game, but it looks like it's time to crank out the Immortals.

Terry.
 
Well, I couldn't seem to get my production and economy under control, with the rampant corruption in the frontier towns. The Aztecs and the Babylonians have started to finish Wonders by 0 AD.

The Babylonians declared war on me. I didn't think it was a big deal, because the mightly Aztecs were between us. However, the Babylonians proceeded to bring a large army overland through the Aztec empire, while simultaneously bringing a galley to my eastern shoreline. They quickly took my frontier town that was placed at a chokepoint between me and the Aztecs. I had just finished my first Immortal, so I thought I might be able to repel them.

No such luck; my Immortal fell to their forces (many spearmen). To make matters worse, the galley brought an assault force around my front line and took my undefended capital city.

Of course, the Aztecs have chosen this opportune time to make unreasonable demands, and now I'm at war with them too.

Things look pretty bleak.
 
Well, I didn't switch over my production to Immortals soon enough, and I was overrun by Babylonian and Aztec armies. Both nations sent simultaneous attacks by land and by sea, and were able to take the poorly defended cities in my heartland. Periodically, my one source of iron would be cut off, and I could only build Immortals again by re-taking one of my lost cities.

I was eliminated in 420 AD.

Xerxes the Worthless.

I think that this was a pretty hard map. There was no fresh water nearby to irrigate the grasslands, so growth was very slow. Also, the Aztecs were not very friendly, to say the least, so I was not able to get any reasonable trade going. I got mapmaking very late in the game, and was not able to defend against incursions along my coast (there is a lot of coastline - the land mass is long and skinny).

Well, it was fun and interesting. Hopefully I'll learn enough in the next month to do better in the next Game of the Month.

Terry.
 
Hmm, after reading this, I probably would not play this game as I would have played had I gotten CivII earlier... I will probably walk my settler elsewhere... is that wrong?
 
As far as the goodie huts go. I got the map exploration and some barbarians. I did not get a settler, which would have been a huge advantage that early in the game.

This is my third game of Civ III, and I doing pretty good on it. Not sure how much to share…

The starting location does suck, I caused an early war with the Aztecs when I refused to give them 10 gold in tribute. Well, after they destroyed all of my defenses at my border town I sued for peace and gave them 60 gold.

Everything changed for me though once I started to build my army of immortals. I have to say that so far these are my favorite unique units.

I'm going to post some general strategies in the strategy forum, which you guys might find useful in this “game of the month”.
 
Well, this is my first post on these boards, so hello everyone.
Looks like the goodie huts are random. I got maps twice from mine.

Strategy wise, I pointed myself directly at Iron Working and started building immortals as soom as possible. I was able to intimidate the Aztecs into some bad trades and finally eliminated them by about 500 AD.

I think frequent and early use of immortals was the key. I'm into the 1900's now and only the Americans are left to challenge me.
 
I got a map from the N hut and a conscript warrior from the S hut. It sounds like everyone got a map to the N??

Maybe huts are hard coded for some period of time. I got the N hut quickly but waited on the S until I had a garrison, just in case.
 
Seems like the goody huts are randomized at the beginning of each turn, instead of being randomized the moment you entered them like in Civ2. I tried saving before going in one, then repeatedly entering, restoring and trying again. On the same turn, it always gave me the same result. If I waited a turn and then went in, the result was different.
 
built a warrior in 5 turns(6th turn) and then went north and found a goodie hut, 2 barbarians.
built 2nd warrior in 5 turns (11 turn) and went south and found a setler?, took the settler south and built it on the coast 5 squares away from aztec captial.

interesting.
 
It seems the randomization is more complicated than just randomizing at the start of a turn. I can enter a hut and get something, reload a game 10 turns back and if i reenter that hut 10 turns later i get the same thing. I've tested this numerous times. It almost seems as if the game randomizes the results for every turn when the game first starts.
 
It is worse than that.

I have played with it for a while.

Every turn will give you the same sequence of findings

say

turn hut

5 attack
6 map
7 tech
8 attack
9 attack
10 settler
11 ........


and so on

IF you reload it stayes the same, unless

1. the number of total units changes
2. you change the tech you are researching
3. you get a tech or money or anything from another civ.
4. you contact another civ.


there may be other ways to change the order, i have not found them all.

anytime you do one of the following above the outcome of the hut based on the turn will change.
 
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