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Are Trebs worth it anymore?

But then you really got to weigh your options... should I crank out that extra maceman/treb or build a two spies...

By the time I've got Engineering I normally have enough cities to not need to build units in all of them, so personally I'd switch a commerce city from building a Market or something to Spies. Or if I had a tundra city I'd build a spy from the overflow from whipping a Courthouse.

If I did have to choose then it would mainly depend on how many cities with castles there are
 
But then you really got to weigh your options... should I crank out that extra maceman/treb or build a two spies...

Spies/walls may or may not be worth it. Collateral damage really helps; who cares if you lose a treb and a few turns in the process? Also, trebs give GG points. Spies don't. And spies chew through EP like crazy if you keep using them for every city. So maybe use them on the highest-D enemy city and use conventional siege on everything else.
 
I prefer bombers myself...but as to the OP, I must jump on the bandwagon of saying that Trebs are indeed still quite useful as city busters, they just aren't the game-breakers they once were.
 
Why did they delete the withdrawal ability of siege units? They die like flies now... :(
 
I agree trebs aren't obsolete, but perhaps they need to reduce the hammer cost of siege units because they are so expensive for a unit that cannot kill.
 
Why did they delete the withdrawal ability of siege units? They die like flies now... :(

They do withdraw... The percentage listed are the Combat odds are for the siege unit to successfully cause collateral damage and retreat.

That's why many here, including myself, advocate the use of trebs instead of cats because trebs survive much more than cats in sieges.
 
Trebs also do twice as much damage to defenses as catapults and a tremendous job of actually living when attacking stacks (especially with multiple city raider promotions). I can't see why you wouldn't bring a good number. It's just that they can no longer do all the work on their own, so you'll need to bring along enough auxiliary units to finish the enemies off. It not only balances trebs, it produces more experience points and produces great generals faster! The trebs get XP for damaging enemy units and the main units get XP for finishing them off.
 
With spys if you fail a mission you keep the points, so just keep trying. Then use the trebbs to cause collatoral. I used to have mostly the collatoral damage upgades now I'm using city attack more so they survive, also if I'm too lazy for spies I use the accuracy upgrade for bombardment.
 
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