gettingfat
Emperor
- Joined
- Nov 7, 2003
- Messages
- 1,417
I just played Germany in TSL earth at diety, with Norway and Alexander as my neighbors. One of my cities was right in between these two civs. As I have enough cities from archer rushing Poland and Spain, I'd like to turtle for a while to get my infrastructure and science up......Soon Norway DOW on me but I had a large number of archers and swordmen, and most important of all, I successfully founded a religion and got defender of the failth belief, so I easily took care of Norway's attack and captured one of his cities. Then the "friendly" Alexander declared surprise war on me. As my war weariness was a bit too high and I saw that Norway started to have knights, so I negotiated peace with Norway, got all of his gold and prepared to give Alexander a good lesson.... but as soon as the peace deal was made, the carpet of apostles and missionaries popped up like the weeds in my lawn. In the heat of battle they took several of my strategic locations so my "quantity beats quality" style defense system broke down as it was just too congested and many of my units had no place to retreat. The bigger nightmare happened when one of their apostles successfully sneaked through to eliminate the religion in this frontline city, so my juicy +10 bonus was suddenly gone! I eventually fought off Alexander, but more than half of my army evaporated because of these baxtards which I couldn't kill as the peace deal can't be voided.
I really don't want to turn off the religion victory as I consider this a core element of the game, but this apostles and missionaries thing is just so poorly designed. Not just they use the same layer so they can block my military units, they become invulnerable after a peace deal, have more movement points than my archers and swordmen and can ignore zone of control. The AI civs also seem to have so many faith points to be able to purchase so many of them. The non-stop barb spawning is sometimes very annoying as well, but at least it makes a bit more sense than these army stopping super missionaries. If anybody have a good mod to fix this please suggest.
I really don't want to turn off the religion victory as I consider this a core element of the game, but this apostles and missionaries thing is just so poorly designed. Not just they use the same layer so they can block my military units, they become invulnerable after a peace deal, have more movement points than my archers and swordmen and can ignore zone of control. The AI civs also seem to have so many faith points to be able to purchase so many of them. The non-stop barb spawning is sometimes very annoying as well, but at least it makes a bit more sense than these army stopping super missionaries. If anybody have a good mod to fix this please suggest.