rcoutme
Emperor
I was trying to think of how the spread of weapons could be simulated in civ and came up with the following. Please feel free to bash it, trash it, make fun of it, or what-ever:
1. Units of one civ could be sold to another civ.
a. The unit in question would have to be in a city connected to the capital of the seller and the two civs would have to have a viable trade route (same as selling a strategic resource).
b. The unit would be disbanded and the receiving civ would designate a city which would automatically conscript a similar unit to the sold one.
c. Missles and nukes could not be sold.
d. Only cities size 2 or greater could build the unit (since a size 1 city would not have sufficient population)
e. The conscript unit would cause the same effects as normal conscription but only one unit per city would be able to be built regardless of government.
2. The bought units would have a chance of giving the receiving civ the technology to produce such units, but:
a. The tech must be one that the civ could research (i.e. can not be two steps away)
b. The Civ would have a better chance getting the tech if already researching it.
Here's the basic idea: You could sell tanks to a civ that didn't know how to make them. Additionally, you could sell tanks to a civ that didn't have the resources to make them. Either way, the new owner actually gets his own people, but he gets them as conscripts to reflect the point that his people are using foreign designs/technology.
You could buy planes, ships, or even spearmen. The idea is to allow the arm proliferation to go on, yet have some controls. It would also allow civs that happened to not have a specific resource to get units (albeit inferior ones) from the resources shared by another civ.
Of course, the AI would need to be both stingy and willing at the same time (i.e. They would probably be willing to sell some good stuff, although not always their latest stuff, for the right price, but the price would be at least 4x the shield cost in gold and/or trades).
This would also allow the ability to have cities get a bonus to producing the same unit (i.e. allow that the first unit of tanks costs x shields and every follow-on costs x-20, simulating the reason that arms proliferation does often occur).
1. Units of one civ could be sold to another civ.
a. The unit in question would have to be in a city connected to the capital of the seller and the two civs would have to have a viable trade route (same as selling a strategic resource).
b. The unit would be disbanded and the receiving civ would designate a city which would automatically conscript a similar unit to the sold one.
c. Missles and nukes could not be sold.
d. Only cities size 2 or greater could build the unit (since a size 1 city would not have sufficient population)
e. The conscript unit would cause the same effects as normal conscription but only one unit per city would be able to be built regardless of government.
2. The bought units would have a chance of giving the receiving civ the technology to produce such units, but:
a. The tech must be one that the civ could research (i.e. can not be two steps away)
b. The Civ would have a better chance getting the tech if already researching it.
Here's the basic idea: You could sell tanks to a civ that didn't know how to make them. Additionally, you could sell tanks to a civ that didn't have the resources to make them. Either way, the new owner actually gets his own people, but he gets them as conscripts to reflect the point that his people are using foreign designs/technology.
You could buy planes, ships, or even spearmen. The idea is to allow the arm proliferation to go on, yet have some controls. It would also allow civs that happened to not have a specific resource to get units (albeit inferior ones) from the resources shared by another civ.
Of course, the AI would need to be both stingy and willing at the same time (i.e. They would probably be willing to sell some good stuff, although not always their latest stuff, for the right price, but the price would be at least 4x the shield cost in gold and/or trades).
This would also allow the ability to have cities get a bonus to producing the same unit (i.e. allow that the first unit of tanks costs x shields and every follow-on costs x-20, simulating the reason that arms proliferation does often occur).