Arrrgh Moment

Dwight Frye

Chieftain
Joined
Mar 12, 2008
Messages
7
So I'm working on the Republic Slingshot and have a couple of turns left to complete Code of Laws. I happen upon a goody hut and get Philosophy, thereby ruining everything. This had never happened to me before, and I'm curious if anyone else has had this misfortune.
 
No I never got anything as valuable as philosophy from a goody hut. What level are you playing? Bummer on the slingshot, but 2 techs for free is nothing to sneeze at.
 
In the sling shot do you go for Code of Laws before Philosophy? I did not know that. I have been going for Phil. first, CoL free and then paying for Republic for fear that someone else will get Phil. first. I guess I'm doing it wrong.
 
In the sling shot do you go for Code of Laws before Philosophy? I did not know that. I have been going for Phil. first, CoL free and then paying for Republic for fear that someone else will get Phil. first. I guess I'm doing it wrong.

If you think you can still get philosophy before anyone else, it's preferable to go Code of Laws first, because Republic is more expensive than Code of Laws, and therefore you save more by getting Republic for free than Code of Laws. But depending on the situation, it may not be a safe bet that you can still be the first to Philosophy if you research Code of Laws before Philosophy.

I have occasionally received end-of-the-Ancient-Times techs for free (construction, horseback riding, etc.). It's possible to get any first-era tech for free. I'd thought that less expensive techs were generally more likely, but I'm not sure about that.
 
I also got the impression that when you pop a tech from a hut, it is usually the cheapest of the ones that you don't know yet.

BTW: only if you get Republic via Philosophy, it is called the "slingshot". Taking Code of Laws for free is not really that strong, so does not qualify as "slingshot". And even though the tech price of Republic is more than three times as high as the one of Code of Laws, the extra gain in beakers it not even the main point of getting the slingshot: the really huge gain is that you can switch from Despotism to a decent government approx. 15-20 turns earlier than you could without the slingshot, and this is huge, especially if you consider that these early gains propagate exponentially for the rest of the game.
 
Getting Republic (via Philosophy) means generally that you're ahead in the land grab/tiles improvement phase as well.
If you have some towns, some luxuries and have Republic early, there's no turning back.
I played some monarch games where the AIs on another continent had capitals with size 4 when I found them with my Caravels/Cavalry. What the heck had they been doing all game?!
 
If an AI has happiness problems (especially war weariness), most often it will use entertainers instead of raising the lux slider. As a consequence, the cities never grow...

I've seen size 1 capitals, currently building a settler, shield-box already full and wasting the production of the next 15 turns or how long it still took at that time to grow to 3... :lmao:
 
...especially if you consider that these early gains propagate exponentially for the rest of the game.

do you still happen to have the post where you explained to me that the growth from such an early advantage mathematically of course does not happen exponentially (but linear), and I replied that I believe that it meant it figurally... :lol:

t_x
 
What would happen if there were, for some reason, still a goody hut around in the Industrial Age (say, on some microscopic island nobody had noticed before). Is it possible for it to give you an Industrial Age tech, or are those limited only to Ancient ones?
 
Is it possible for it to give you an Industrial Age tech, or are those limited only to Ancient ones?
You only get ancient techs from a goody hut. As I regulary skip Monarchy or Republic (depending on my goal and civilisation) I got sometimes these from a forgotten desert hut. ;)

On the other side you can get industrial units from a goody hut. Once I received an Infantry (Replacable Parts) from a forgotten one. :eek:
 
On the other side you can get industrial units from a goody hut. Once I received an Infantry (Replacable Parts) from a forgotten one. :eek:

I knew about the ancient age tech limitation, but this is new to me. That raises another question: assuming there are still undestroyed barb camps left in the industrial age, what kind of "barbarians" do they produce? Tanks and Infantry or still Horsemen and Warriors...? :crazyeye:
 
If an AI has happiness problems (especially war weariness), most often it will use entertainers instead of raising the lux slider. As a consequence, the cities never grow...

I've seen size 1 capitals, currently building a settler, shield-box already full and wasting the production of the next 15 turns or how long it still took at that time to grow to 3... :lmao:

Not to mention marshes and jungles! I've eliminated rival civs during the industrial age, whose cities were none above size 6, with most of their territory still covered by jungle and just a couple of workers.
 
Lancelot said:
That raises another question: assuming there are still undestroyed barb camps left in the industrial age, what kind of "barbarians" do they produce? Tanks and Infantry or still Horsemen and Warriors...?
The Barbarians still have got only Warriors, Horsemen and Galleys in modern times.

I see them sometimes as in tundra, desert and jungles no cities can be build in my game.

But may be we will soon see some more units ( KLICK!!! ).
 
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