Art Defines

S3rgeus

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Apr 10, 2011
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Everywhere I've seen online that talks about the specifics of adding new art defines says that the entire existing art defines file has to be replaced in its entirety, since it isn't part of the GameData table it doesn't have the modular syntax Firaxis implemented there. Just from a glance at the Mongol DLC though, they have separate art defines files which don't include all the default definitions. Did they hard code in a workaround so they didn't need to replace the entire original file?
 
Modding in civ5 is different from civ4 modding because you don't have to rewrite whole xml file. When you add xml code to civ5 it automaticly adds it to the main code unless you use delete function.
 
When you add xml code to civ5 it automaticly adds it to the main code unless you use delete function.

That only applies to GameData XML. Other XMLs, like the UI elements, don't work the same way, because it's not being parsed into an SQL database in the same way.
 
Did they hard code in a workaround so they didn't need to replace the entire original file?

I think that the DLC are loaded earlier than the mods by the game engine and that the workaround should be coded for the mods... that doesn't make a big difference for us, we can't do it modular atm.

has anyone tried to make a fake dlc btw ?
 
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