Abaxial
Emperor
- Joined
- Sep 14, 2017
- Messages
- 1,198
It might be useful to compile a list of artifices where bad game design mandates obviously sub-optimal play. Here are some:
Capturing a capital that you can't hold.
Normally, if you know you can't hold a city you have just captured, you raze it. But if it is a capital, you can't. Why can't you raze a capital city like any other? It makes no logical sense. It's just because Domination Victory is badly designed and requires that all capitals stay on the map. This also leads to the ludicrous spectacle of a barbarian army surrounding a capital and attacking it every turn. But they can't ever capture it, because they are artificially not allowed to raze it.
Winning a Diplomatic Victory when you have 19 points.
If you vote in favour of you gaining two more points, you will inevitably be outvoted and lose two points. The only way to win is to vote in favour of you losing two points, and vote heavily in favour of any other motions. You lose two points, but gain three for being on the winning side in three votes. This is nonsensical.
Protecting a CS from your ally.
If your allly starts attacking a CS that you are suzerain of, the only way to foil this is to place units on every hex around the CS so that the attacker can't get close without attacking you first. It looks ridiculous because it is ridiculous, but the game doesn't allow any other recourse.
Exploits are something similar, like using soothsayers to flood your own lands when you have the Great Bath, but exploits are something whereby you get a sneaky advantage. I'm thinking of cases where you have to do illogical things because of illogicalities in the game design.
Capturing a capital that you can't hold.
Normally, if you know you can't hold a city you have just captured, you raze it. But if it is a capital, you can't. Why can't you raze a capital city like any other? It makes no logical sense. It's just because Domination Victory is badly designed and requires that all capitals stay on the map. This also leads to the ludicrous spectacle of a barbarian army surrounding a capital and attacking it every turn. But they can't ever capture it, because they are artificially not allowed to raze it.
Winning a Diplomatic Victory when you have 19 points.
If you vote in favour of you gaining two more points, you will inevitably be outvoted and lose two points. The only way to win is to vote in favour of you losing two points, and vote heavily in favour of any other motions. You lose two points, but gain three for being on the winning side in three votes. This is nonsensical.
Protecting a CS from your ally.
If your allly starts attacking a CS that you are suzerain of, the only way to foil this is to place units on every hex around the CS so that the attacker can't get close without attacking you first. It looks ridiculous because it is ridiculous, but the game doesn't allow any other recourse.
Exploits are something similar, like using soothsayers to flood your own lands when you have the Great Bath, but exploits are something whereby you get a sneaky advantage. I'm thinking of cases where you have to do illogical things because of illogicalities in the game design.