Yuri2356
Test Screening
This Idea just hit me a few minutes ago while I was eating a waffle (mmm... Waffle..):
All of the luxuries that are in Civ so far are all natural products, every one of them could be found just lying arround on the terrain. And then I started thinking about the "Dynamic tech tree" Idea where each Civ will take different paths and specialize in various areas, and how the Japaneese could become specialists in making computers when it hit me: There should be advanced luxuries that Civs can Manufacture during different Ages! For example, after the discovery of computers you could gain acces to the small wonder: "Computer Factory*" once comlpete, it would act as annother luxury and add to your haapiness.
The other vector of this Idea would be with a revised Luxury System, where each tile of luxury can only supply a certain # of cities (maby 4 or 5) In that way, you could just set a City to produce "Electronic Goods" that would act as a normal luxury for a certain # of turns (After which they wear down or become obsolete) Other eras and technologies could allow for other artificial Luxuries, I don't have any Ideas for those right now but I'll get back to them. This would realy help out any Civ that starts with no Luxuries and has trouble making deals with other Civs (I.e. Always at war)
*needs a better name.
All of the luxuries that are in Civ so far are all natural products, every one of them could be found just lying arround on the terrain. And then I started thinking about the "Dynamic tech tree" Idea where each Civ will take different paths and specialize in various areas, and how the Japaneese could become specialists in making computers when it hit me: There should be advanced luxuries that Civs can Manufacture during different Ages! For example, after the discovery of computers you could gain acces to the small wonder: "Computer Factory*" once comlpete, it would act as annother luxury and add to your haapiness.
The other vector of this Idea would be with a revised Luxury System, where each tile of luxury can only supply a certain # of cities (maby 4 or 5) In that way, you could just set a City to produce "Electronic Goods" that would act as a normal luxury for a certain # of turns (After which they wear down or become obsolete) Other eras and technologies could allow for other artificial Luxuries, I don't have any Ideas for those right now but I'll get back to them. This would realy help out any Civ that starts with no Luxuries and has trouble making deals with other Civs (I.e. Always at war)
*needs a better name.