MeatWad
Hyperspace Hot Rod
@Yuri2356-We live in a very paranoid, suspicious ageYuri2356 said:And I'm joking too. Respond to one joke with annother, why do so few people get that?


*Words of Mirth Distinction

@Yuri2356-We live in a very paranoid, suspicious ageYuri2356 said:And I'm joking too. Respond to one joke with annother, why do so few people get that?
NP300 said:We already have artificial luxuries. They come from the luxury slider. The problem is that you can't trade them.
So what if we were allowed to have 10% luxuries, forego their benefits and sell them instead? The AI could price them according to how many happy faces they would produce.
I think this could be done with minimum modification to the game and would be very simple and straightforward.
Now, let's take it further... Why not also allow civs to trade their science beakers? A civ at 100% research that wants to research even faster could buy beakers from other civs who need cash.
It would open all sorts of strategies, along with the trading of units.
Aussie_Lurker said:Simple solution, guys, is to make natural luxuries more beneficial than manufactured ones! Either they can make more people happy, or they increase the % happiness amongst the effected population! After all, if you had the choice between sugar and artificial sweetner-or silk versus Rayon for that matter-which would YOU choose? And which would make you happier?
Another solution is that artificial luxuries actually COST shields and or gold to produce, so you are ultimately better off having some access to natural luxuries!
Yours,
Aussie_Lurker.
K.F. Huszár said:Hey guys,
Very good ideas.
REMARKS: Artificial luxuries are not only electronic dolby stereo surrounds and computers...
In the middle ages, a masterpiece carpet was an artificial luxury one (e.g. the Bayeux carpet). So, a "carpet manufacture" would be nice facility.