Artillery Attacks

Originally posted by Bismarck

I always feel that [navies are] a bit useless -- I could just be building a bunch of transports, loading them up with tanks, plus 1-2 battleships for minimal protection. Then, as soon as I capture my first city, just re-base all of my bombers there, instead of messing around with Carriers.

That wouldn't be as fun, though.

What about the resourses of your enemy that are beyond the bombers' range once inside the beachead city? With a carrier group, you can reach much more of your enemy's infrastructure, too!
 
In real life you always try to get artillery fire when you are launching an assault with heavy tanks.
 
Originally posted by MadHatter


What about the resourses of your enemy that are beyond the bombers' range once inside the beachead city? With a carrier group, you can reach much more of your enemy's infrastructure, too!

True. This is one of the only real reasons to build a carrier. The way I see it, the advantages of a carrier force are:

- Increased bombing range
- Makes it easier to capture first city
- No need to waste turns relocating bombers

The disadvantages are:

- Wasteful (the shields could have gone into building 1.8 bombers or 1.8 tanks, instead)
- Slows down war preparations, since only coastal cities can manufacture carriers (and your core productive cities may be landlocked)
- Using carriers to extend your bombing range (see above) requires more battleships for protecting a split navy.
 
Carriers also extend your bombardment capabilities to the open seas! Also, the bombers on carriers can bomb AND move!
 
Originally posted by Wolfclaw
In real life you always try to get artillery fire when you are launching an assault with heavy tanks.

In civ3, it's much better to fire artillery first, then send the cavalries out to finish the 1HP's enemies. Since heavy tanks can't move very fast, they're often sitting duck on the battlefield begging for mercy from enemy counterattack. With cavalries, you can attack then run back into town to heal within the same turn.:)
 
Originally posted by MadHatter
Carriers also extend your bombardment capabilities to the open seas! Also, the bombers on carriers can bomb AND move!

Right, though the former falls more into the category of "specialty" use, since mid-ocean wars are rarely fought in in the modern era in Civ3 (you typically have all of your invasion force near the AI's continent before the war begins).
 
BTW, arts are the only unit that can attack w/o the fear of being destroyed. Bombers when attacking can be shot down.

I think thats pretty powerful advantage.
 
However, artillery can also be captured, which I found could be really annoying when an enemy stack of tanks took out my infantry and tanks and then grabbed my 25 artillery. Fortunately the computer didn't guard them well and another of my stacks was able to recapture them with heavy losses. I then bombarded the enemy's capital down to size 1 and razed it for their insolence, but that war still ended up badly as the enemy MPP allies really started to pound on me. You must be very careful to guard your artillery well, and the uncapturability of bombers is a good point in their favor. If there are enemy fighters, tell your fighters to first bomb the city. Aerial combat will take place and once you have killed the fighters, bomb the city to rubble. SAM batteries are trickier, though, and Radar Artillery is so powerful I usually change to using that.
 
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