Originally posted by RocknOats
Here's another of my rookie mistakes(possibly). I NEVER use any artillery type unit. Any time I capture some I immediately disband them. Are they really worth the cost? I've read that people stack them with their offensive units but I never bother, seeing that I like to save a little cash here and there. I think I do ok, even tho I hate seeing my off. guys picked on. Some people here rave about their use, what's the opinion out there?
It really depends. You might be far enough ahead in tech that you don't need them. In my games though, I never am. I might have cavalry, but they have riflemen, or I might have tanks, but they have infantry. If you have tanks against rifles, OK, or if you have modern armor against infantry, OK, skip the artillery. However, if you have tanks facing infantry in a size 20 city, you're going to lose a lot of tanks before the city falls unless you reduce the city size down and reduce the hp's of the defending units.
Check out the combat odds calculator.
http://www.civfanatics.com/civ3combatcalc.html
A veteran tank against a veteran infantry fortified in a metropolis will lose 70% of the time. If you bombard the city down to size 6, and knock every defender down to 1hp, you will win 95% of the battles. That means more tanks survive to attack twice on the same turn, meaning more elites. It also means much less chance of losing an elite unit, thus a better chance for Great Leaders.
I never used to use arty either, til I was stuck in a game where I had no oil and the enemy had infantry. With arty, I was able to pound away at his cities, and finish off the weakened defenders with infantry or cavalry. Just using cavalry with no bombardment would have been impossible. I would have had to have hundreds of cavalry attack on the same turn, losing 95% of them, then having to rebuilt my whole army before tackling the next city.