I tried to take tunnels out of the game completely, but then AI is often stuck to build nothing when a colony building is surrounded by just black - it seems that black and tunnel are a hardcode use and AI doesnt do any more, at least at the start of the colony.
But I dont care actually, cause in this case I like the idea of dirty industry buildings on black squares for the Human Player, like Tractor Beam or Surface Shield - I want to prevent micro management like Terraforming for buildings not requiring good land for dirty work. So, I like to build three industry, then 2 shipyards, orbit rockets and shields, more shipyards, then self management and the planet can build what it wants, dont care anymore unless it is a relevant yards or docks planet. The AI now builds up nice planets, caused by the expensive buildings, cause, if the AI is able to spam build planets early game, that will be early structures, but if the AI just builds the same like the Human Player - the core colony, then necessary orbital structures, and afterwards Surface Shields, Hyper Plant, etc, and AFTER THAT, in between of ship building, modern structures, middle and late game, that is quite good! Works for me, even if the AI wouldnt build on black squares.
But lets check that. Hahaha! Sometimes it just works amazingly good. The FIRST checked planet, the Swaparaman homeworld, and the FIRST checked structures like Agriplots, Surface Shields, AI Industry, all on black. So, the first use of isolated colony buildings seems to be tunnels, if... I checked that, all four buildings of Factory, Laboratory, Agriplot and tunnels have 255 prerequisites, that means, buildable from the start WITHOUT prerequisites - but isolated colony buildings need tunnels or they are stuck and do nothing. But after that it seems the AI does quite a nice job.
Usually, there would be the "house rules", not to research the AI tec, not to build AI Industry or AI energy module, and after conquering an AI planet to abandon AI Industry immediately - I have to admit I dont do the last rule.

That is ONE AI Industry you NEED to establish defenses and dock planets - or you are screwed. But once you conquered these planets you could just establish all necessary stuff, abandon some older stuff, and let self manage the stupid thing and it goes quite nicely!

You COULD micro manage planets by yourself - but you dont need to, anymore. Since the AI is fully capable of building great planets, really great, even docks, you can easily let self manage and it goes smooooth.
I always thought, intuitive, that the Mass Inductor kind of supports the energy use but I tried and failed - both ships wasted same amount of energy while travelling with absolutely no difference, no matter the Inductor values, nothing. I just changed that thing to a zero energy need drive engine. I think you will find the new early weapons and Colonizer and Invader values appealing. Have fun!
Feel free to propose whatever flaws you might find!
Oh, yes, Swaparaman Prime, as I told, Agriplots, Surface Shields, AI Industry, all on black, a great built planet, that one square they might spare for the future Hyper Plant:
EDIT 2.8.2022: Since in my second testgame with the Frutmaka, that the Chamachies stood no chance vs me caused by Tractor Beam within their ships causing too much time to build - I decided that I have to re-do the Tec Tree caused by my values overhaul to shift tecs and gimmicks around to make it functional for both, AI and Human Player - I HATE to do the Tec Tree, that were some knots on a SH**T pile driving me totally crazy. I HATE to do the Tec Tree, but I know, that a perfected Tec Tree would improve the game by lightyears. So, now, knots out of business, and I can smoothen that beast up, grrrrr.
For now, there is no Delyxe with all specials included and then Heavy Delyxe with some special deleted version anymore. After saving Molecular Tie Down, Brutal Burst and Tractor Beam, I just saved ALL. That is now just one version with 4 different difficulties - if that works, that stays that way. Hopefully BY FAR better Tec Tree now, Accutron the OP thing far later, Tractor Beam far later, smoother AI build of early ships and middle planets hopefully.
EDIT 4.8.2022: I think that I got my kickstarting by
@quarque, thank you very much! I could achieve victory by finishing up my Ascendelyxe 2.0 version I always wanted to do since freakin 2013 and the 1.6 version! Stuff like a modified Tec Tree with super costly tecs, the better planet squares, the better planetary buildings balance, the even better weapons and ship stuff balance, and now, the finally finally finally better diplomacy balance, did the job.
Once, I was glad enough that I just had figured out how I get the AI to actually make more war to create better and huger AI empires and I just let roll ALL of the species hardcore mode total war like. I didnt really get how the creators of that game and numbers wanted me to tweak it, so I just let roll my total war solution, glad enough that at least that worked.
Now, I dont know if that is good actually, the badass species still are hardcore mode total war like, like the Frutmaka, Shevar, Minions, Nimbuloids, and partly the Snovemdomas - I found out that actually quite the half of all species seems to be "friendly", and I tried to tweak on the badass side "hardcore badass mode", on the more friendly side "always ready to rock mode", hopefully that rocks now. But I think a 2.0 is done finally, wow! That was a constant accusation in my brain that I got never the balls to finish that up - for nine years now!
I will probably provide tomorrow my 4 difficulty level Ascend00.cobs, my 1996 Ascend.exe, my 2013 Ascend01.cob, a smart batch to load all stuff, some README HTMLs, and perhaps COBExtractor and SHPEditor, then it might be done!
EDIT 6.8.2022: From last Wednesday to today, Saturday, over a week, but I think the 2.0 is done now! Absolute beautiful Tec Tree, balanced planetary squares, balanced planetary buildings, balanced ship stuff, plus hopefully finally balanced diplomacy with some NASTY species and some REALLY NICE species to have actual diplomacy and not just fullout total war. There is a good chance that I got the maximum out of that 1995 old Dos Box legendary malfunctional game.
