Asking foes to withdrawl troops

jrefford

Chieftain
Joined
Sep 12, 2002
Messages
5
My first post. I played Civ 10 yrs ago and just picked up Civ II. One question I keep having. Sometimes I can get a foe to withdrawl troops from my lands. However, sometimes the option is not presented when I send an emissary. As I have read, players should limit the number of interactions with AI. Because I never know if I will be able to get their troops off my land, I often end off angering the AI with wasted discussions.

Can anyone point me to some info on under what circumstances you can/can't kick AI off your land?

Thanks in advance!:confused:
 
Sometimes when you "demand a tribute for your patience" (IIRC) the AI thinks it means that you ask it to withdraw.
Every time that is an option and you can't demand a withdrawal, that's what demanding a tribute means, I think.
 
Welcome to CFC!

I find that if your power is strong (or supreme), the AI will sometimes respect your strength and leave. Sometimes they do not, though, and they will declare war if you ask them to leave. This seems to be related to whether they are an aggressive civ (Mongol, Russian, et al) or not.

The option to ask them to leave will not present itself if you have a cease fire with that opponent. During a cease fire, enemy units can be within the "borders" of your civ and not be in violation. Only when the cease fire agreement expires can you ask them to leave.

Sometimes the only way to get them to leave is to present no other options for movement to them. For example, if you have a narrow strip of land that connects your territory to your opponents', and they send units across that strip, you can get them to leave in one of two ways:
1) Fortify unit(s) in positions that will prevent them from moving forward. The AI will either fortify or retreat (it seems that the AI will never "hit the spacebar")
2) Send a unit or two into their territory. Even if your units are just outside their "borders", this seems to drive the AI nuts! :crazyeye: They will send units to do a little dance around your units. They may eventually attack you, but in the interim they will withdraw from the "front" to defend their own lands.

Hope this helps.
 
Level of game play may add to the complexity -- at chieftain, first contact can sometimes lead to an exchange of ambassadors; at deity, first contacts seem to be ai demands...

You can try trading technologies or offering gifts to get a peace agreement; when at peace, another line (demand troop removal) is available.:)
 
You can always insist troops leave regardless of government type.
The thing you must have is an existing peace treaty.Often,treaties "disappear" and while the foreign advisor screen will say "peace",an embassy will show "contact".Sometimes this will occur every turn.
 
Thanks everyone. What a great forum! I'm glad to see there are so many knowledgable gamers here.
 
just push them back by attaking them and detroy their border cities , so you gain a sort of neutral zone ^^
 
i just force 'em out. if you dont sign peace treaties/cease fires it dosnt ruin your rep.
 
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