stealth_nsk
Deity
It's totally possible to design a game where AI will beat human players completely and this could even be fun. See chess.
However, Civ is not chess. Civ makes its fun by playing on strongest sides of our brain. It requires pattern recognition which no traditional AI algorithms could handle, calculations beyond neural network capabilities and interpreting maps the way no modern algorithm could.
But more importantly, nobody needs really strong AI for civ. AI need to look competent and provide challenge while at the same time role play. So, cheating AI is totally fine as long as player doesn't see it. And that's the biggest problem with Civ5 and Civ6 - their AI is actually better, but 1UPT makes AI actions (at least tactical ones) much more visible, and thus make AI look incompetent. In this context, I believe, using commanders will be able to solve the AI problem without making the game less complex.
However, Civ is not chess. Civ makes its fun by playing on strongest sides of our brain. It requires pattern recognition which no traditional AI algorithms could handle, calculations beyond neural network capabilities and interpreting maps the way no modern algorithm could.
But more importantly, nobody needs really strong AI for civ. AI need to look competent and provide challenge while at the same time role play. So, cheating AI is totally fine as long as player doesn't see it. And that's the biggest problem with Civ5 and Civ6 - their AI is actually better, but 1UPT makes AI actions (at least tactical ones) much more visible, and thus make AI look incompetent. In this context, I believe, using commanders will be able to solve the AI problem without making the game less complex.