Lonecat Nekophrodite
Deity
- Joined
- Jan 10, 2019
- Messages
- 2,833
No! NOT THIS AGAIN! I'm working with my COMPLETE MOD project. combining scattered unit mods into one single and congruence mod that these units can be upgraded for Vanilla. Part of this project also adding historical accuracy looks to ethnicity. In this case I want to make 'Oriental Musketman'. (this one is for Asians, Southeast Asians and maybe some others except Japanese), base asset is Asian Longswordsman (This one has already been duped and rigged to serve as pikemen, cataphract and weapon crew, while typing 'musketman' this error popup appears IMMEDIATELY!)
Asset Editor is givin' up the ghost recently. I've rigged this asset before and no problemo, why it goes nuts today?
Personally I HATE using the same'ol Musketman Euro Renaissance armor for Asians, Indians, Middle Eastern, Egyptians and Scythians (and maybe more). I already did a series of successful racial variants for other unit mod. In this Big Mod y'know that it's a golden opportunity to reshape the existing default units as well as adding more by editing Artdef entries. Racial variants still pretty much active in Renaissance and even in Indusrial Era. When everyone comes to Moderns, these cultural differences began to dissapear. Firaxis however cited that everyone wears the similar dresses since Renaissance. one of many points I disagree with F'xis and one of many reasons to enter Modding Wulin.
And I don't agree with Chinese Musketman wears Janissary shirts and pants either! I've saw Ming Dynasty musketmen before
http://tfh.com.sg/product-details.php?p=13733
Did anyone suffers the same stingin' problem right at this moment?
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NotSupportedException: The given path's format is not supported.
at System.Security.Permissions.FileIOPermission.EmulateFileIOPermissionChecks(String fullPath)
at System.Security.Permissions.FileIOPermission.QuickDemand(FileIOPermissionAccess access, String fullPath, Boolean checkForDuplicates, Boolean needFullPath)
at System.IO.File.InternalGetLastWriteTimeUtc(String path, Boolean checkHost)
at System.IO.File.GetLastWriteTime(String path)
at Firaxis.AssetBrowser.Models.InstanceEntityViewModel..ctor(ICivTechService civTechSvc, String name, InstanceType type, Func`3 loadFunction, CancellationToken canceler)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes, StackCrawlMark& stackMark)
at System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
at System.Activator.CreateInstance(Type type, Object[] args)
at Firaxis.AssetBrowser.Models.InstanceEntityViewModel.Create(InstanceType type, ICivTechService civTechService, String name, Func`3 loadFunction, CancellationToken canceler)
at Firaxis.AssetBrowser.AssetBrowserViewModel.BuildFilteredEntityCollection(IList`1 inputEntities)
at Firaxis.AssetBrowser.AssetBrowserViewModel.LoadPageWork(Object args)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
Asset Editor is givin' up the ghost recently. I've rigged this asset before and no problemo, why it goes nuts today?
Personally I HATE using the same'ol Musketman Euro Renaissance armor for Asians, Indians, Middle Eastern, Egyptians and Scythians (and maybe more). I already did a series of successful racial variants for other unit mod. In this Big Mod y'know that it's a golden opportunity to reshape the existing default units as well as adding more by editing Artdef entries. Racial variants still pretty much active in Renaissance and even in Indusrial Era. When everyone comes to Moderns, these cultural differences began to dissapear. Firaxis however cited that everyone wears the similar dresses since Renaissance. one of many points I disagree with F'xis and one of many reasons to enter Modding Wulin.
And I don't agree with Chinese Musketman wears Janissary shirts and pants either! I've saw Ming Dynasty musketmen before
http://tfh.com.sg/product-details.php?p=13733
Did anyone suffers the same stingin' problem right at this moment?