Asset file hinting at future and/or cut content

If I recall my history quite rightly, Canada (or the future Canada) also came into the provision of mast timbers.
To quote "The Timber Problem of the Royal Navy, 1652 - 1862" from the journal, Mariner's Mirror, Volume 38, 1952 Issue 1:

"a British ship-of-the-line in the eighteenth century . . . her great mainmast had been cut in the forests of New England or Canada; her topmasts had been grown in the Ukraine; the lesser spars came from the slopes of some Norwegian mountain . . . the planking of her sides had floated down the Vistula to Danzig, while the curved frame timbers which gave shape to her hull . . . had come from tough hedgerow oaks in Sussex . . ."

So, yes, they had to go far afield to get enough of the right kind of timber to build a wooden warship. I believe the rule of thumb was that just the hull framing required 40 acres of 'mature oaks' which is why several thousand acres of oak forest in England was set aside for the sole use of the Royal Navy in the 18th century.

Specifically, Britain lacked the "long cold winters and the short hot summers essential to the growing of good mast timber . . ." - so the use of timber from Canada or New England, two areas that fit that climate description, should come as no surprise.
 
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Plot Twist:

New cards were spotted in the Modern Age Traditions/Policies Localization Text:

No idea if they were always there or not but... it's intriguing, wonder if we are getting a revamp of Ideologies sooner than later.

XML:
<!-- ==================================================    -->
        <!--    CRISIS POLICIES                            -->
        <!-- ==================================================    -->
        <Row Tag="LOC_TRADITION_SYSTEM_OF_IDEAS_NAME">
            <Text>System of Ideas</Text>
        </Row>
        <Row Tag="LOC_TRADITION_SYSTEM_OF_IDEAS_DESCRIPTION">
            <Text>+50%[icon:YIELD_CULTURE] Culture towards researching Civics that unlock an Ideology but -50%[icon:YIELD_HAPPINESS] Happiness towards Celebrations.</Text>
        </Row>
        <Row Tag="LOC_TRADITION_COMMUNISM_UNIQUE_NAME">
            <Text>The First International</Text>
        </Row>
        <Row Tag="LOC_TRADITION_COMMUNISM_UNIQUE_DESCRIPTION">
            <Text>Decrease Relationship with Leaders of the opposing Ideology with the most Factories.</Text>
        </Row>
        <Row Tag="LOC_TRADITION_DEMOCRACY_UNIQUE_NAME">
            <Text>Perpetual Peace</Text>
        </Row>
        <Row Tag="LOC_TRADITION_DEMOCRACY_UNIQUE_DESCRIPTION">
            <Text>Decrease Relationship with Leaders of the opposing Ideology with the most captured Settlements.</Text>
        </Row>
        <Row Tag="LOC_TRADITION_FASCISM_UNIQUE_NAME">
            <Text>Supremacy</Text>
        </Row>
        <Row Tag="LOC_TRADITION_FASCISM_UNIQUE_DESCRIPTION">
            <Text>Decrease Relationship with Leaders of the opposing Ideology with the most completed Tech and Civic Masteries.</Text>
        </Row>
        <Row Tag="LOC_TRADITION_WARTIME_INNOVATION_NAME">
            <Text>Wartime Innovation</Text>
        </Row>
        <Row Tag="LOC_TRADITION_WARTIME_INNOVATION_DESCRIPTION">
            <Text>Training a Military Unit grants[icon:YIELD_SCIENCE] Science equal to 25% of the Unit’s cost while at war with a Leader with an opposing Ideology</Text>
        </Row>
        <Row Tag="LOC_TRADITION_WAR_HEROES_NAME">
            <Text>War Heroes</Text>
        </Row>
        <Row Tag="LOC_TRADITION_WAR_HEROES_DESCRIPTION">
            <Text>+5[icon:YIELD_CULTURE] Culture per Commander Level in the Capital while at war with a Leader with an opposing Ideology.</Text>
        </Row>
        <Row Tag="LOC_TRADITION_WARTIME_ECONOMY_NAME">
            <Text>Wartime Economy</Text>
        </Row>
        <Row Tag="LOC_TRADITION_WARTIME_ECONOMY_DESCRIPTION">
            <Text>+100%[icon:YIELD_GOLD] Gold towards purchasing Factories and Rail Stations while at war with a Leader with an opposing Ideology.</Text>
        </Row>
        <Row Tag="LOC_TRADITION_NATIONAL_PRESTIGE_NAME">
            <Text>National Prestige</Text>
        </Row>
        <Row Tag="LOC_TRADITION_NATIONAL_PRESTIGE_DESCRIPTION">
            <Text>+10%[icon:YIELD_DIPLOMACY] Influence towards initiating Diplomatic Actions per displayed Artifact while at war with a Leader with an opposing Ideology.</Text>
        </Row>
        <Row Tag="LOC_TRADITION_LAST_RESERVES_NAME">
            <Text>Last Reserves</Text>
        </Row>
        <Row Tag="LOC_TRADITION_LAST_RESERVES_DESCRIPTION">
            <Text>+10%[icon:YIELD_PRODUCTION] Production in Cities per Hostile Relationship. +1 movement for all Military Units.</Text>
        </Row>
        <Row Tag="LOC_TRADITION_GRAND_ALLIANCE_NAME">
            <Text>Grand Alliance</Text>
        </Row>
        <Row Tag="LOC_TRADITION_GRAND_ALLIANCE_DESCRIPTION">
            <Text>+10% [icon:YIELD_PRODUCTION] Production in Cities and -1[icon:YIELD_GOLD] Gold maintenance for Units per ally.</Text>
        </Row>
 
Modern Crisis policies? Interesting! If anything, making ideologies into some kind of "endgame" is the way to go with them. I'd say one of the big issues with Modern in VII is that it feels the least consequential, the most "so what?" of the three, which crises (done well) could alleviate.
 
Even if there is no 4th age, there should be some crisises to push the player
 
As they are called traditions and seem to stem from ideologies, doesn't that mean that there would be a continuation after the 4th age, where depending on your ideology in the 3rd one, you gain these traditions? This doesn't necessarily confirm a full 4th age, but together with the useless legacy points you collect during the 3rd one, this strongly suggests that *something* will happen after the 3rd age.
 
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