Beyond the Game 2.32
Fix - Turn Clock timer - That if you did multiple enter for end turn it would be the last value to count, now it's the first
Fix - Maya Holkan - Aligned code for the +50% vs Elephant on same option (reported bug but I cannot reproduce, code is 100% aligned now so if there really was an issue it definitely is fixed)
Fix - City interface bug - that when you click a (non-holy) religion icon on top-right it would popup the powerPedia screen
Fix - Expansion Bug - That when you had some combos of option, the extra tech for Grenadier would be apply even in base game (i.e. no unit could be built with just military science) (But Grenadier still requires Nationalism extra with the expansion)
Fix - GUI - That when you toggled the option 'BTG Interface' on off, the new "Version Pane", was not appearing/disappearing
Fix - GUI - That the Beyond the Game text overlapped the Turn counter in some resolution. All Resolution with Y resolution smaller than 850 will have the text higher (squeezed up, was the best choice)
Fix - GUI - That the Game analyzer (red flag) icon is always displayed now, unless it's tournament game (doesn't require the Civ Live option to be checked). Also added noise if someone uses it (on top of written message) before the game is conceded
Fix - GUI Text - Description Widget of Clock alarm was erroneous
Improved Code - of AdvOptions menu so that list are better declared, so that 100% consistency accross menu is guaranteed
Improved Code - Rewrote code for the "MP Scenarios", so the list are consistent (declared in Python called in C++) and there is a menu, in the lobby, to check what the list of all MP Scenrios menus are. This is accessible via the "MapPreview" screen too at all times. The logic is fully integrated with all the "C4F Warlord Style" options as well.
Added some new Scenarios combinations, Pedia has been adapted for this
Improved UI - Added a dedicated tab for Player option in the option menu (CTRL-O), also, broke down the former (4 options) into 14 options so that GUI choice would be more granular and flexible. Made all the new devs consistent with "Tournament mode" and updated shortcuts. The menu also shows shortcuts available more intuitively.
Option clean - Ancient Scout Start & No settling Capital on Strategic Resources - are now 2 different options (different scenarios list etc.)
Option clean - New option - Ancient Tribes need to found Religion - Effectively overrides the above 'fair religion' option so that in Ancient start it doesn't happen and you can select both options all the time and you have the more 'normal' settings
New Option - Government-wise Societies - The civics of the first column "Government" are usable at all times, similarly to having the pyramid
New Option - Age of Bronze - Only for Ancient start (or Classical start). You get a large fraction of the following technologies already discovered:100% of 6 Base Start techs. 75% of Animal Husbandry, Bronze. 50% of Masonry, Sailing. 25% of Pottery, Archery
New Option - Age of Robotics - Only for Modern of Future start (you start with Infantry instead of Marine) You get a large fraction of several technologies already discovered
Broken down and replace "Warlord Style" by a set of option 1 for each effect :
New Option - C4F - No Start Free Building (Warlord Style)
New Option - C4F - Fixed Settler cost (Warlord Style)
New Option - C4F - No Start Free Extra Population(Warlord Style)
New Option - C4F - No Late Era Scaling (Warlord Style)
New Option - C4F - No Start Free Defense and Explore Unit (Warlord Style)
New Option - C4F - No Start Free Worker (Warlord Style)
New Option - C4F - No Start Free Settler (Warlord Style)
New Option - C4F - GForced Cheap Economic Buildings - Reproducting Cost for building's in Geforced 'Legends' MOD :
https://forums.civfanatics.com/threads/civilization-iv-legends.674919/
New Option - C4F - Moai is a Medieval Wonder - Also added code for "Free tech wonder" not to give the tech if not ancient start (useful for overruling Byzantium Moai)
New Option - C4F - Ancient Unique Unit Cost tweaks - Price change for (Quick speed values) : War Chariot (20-23), Vulture (23-26), Legionnaries (26-28)
New Option - C4F - Always able to build default unit
New Option - C4F - Trait Production Modifier weakened to 50% - Instead of being (typically 100%) the trait production boost on building is only 50%
New 6 Options "Profession" - New Option Category, new Panel in option, new Panel in Game Analyzer
1 option each for Farmer / Shepard / Miner / Slave / Lumberjack, 1 option "High cost" to add 4H (quick speed) of cost to each
Lumberjack and Ore miner removed as UU of specific Civs. UU Madness adjusted too
New Option dedicated to Warehouses & the weaker Granary percentage (35%) - No gameplay change
New Option dedicated to Brewery - Brewery doesn't allow food produce anymore, it doesn't give +1 'flat' happy (but gives it with resources still), the negative econ cost is -2 gold not -10% science, the obsolete tech is now philosophy. Charistmatic +2/+2 still applies same way
Trait Balance - Organized - Simplified - The free unit is every 8 units not 10. The free promotion 'Brave' it's now 100% protection collateral instead of rest, Explosive promoition also been cleaned to simplify and it 'only' has the faculty of killing other units for the siege units receiving it
Trait Balance - Organized - Simplified - Doesn't give 50XP anymore with general
Trait Balance - Organized - Simplified - Doesn't cascade a barrack when producing a stable anymore, nor any other building
Trait Balance - Organized - Simplified - Doesn't give -33% Unhappy with Slaving
Trait Balance - Philosophical - -50% Unhappy with Slaving
Trait Balance - Philosophical - Melee (and Gun?) units don't have free Sentry anymore
Trait Balance - Conqueror - Simplified - Doesn't provide discount upgrade boats anymore
Civ Balance - Poland - Normal units have new Graphics : Horse Archer/Knights/Cuirassier/Maceman/Musketman
Civ Balance - Poland, Nightwatch doesn't give extra %defense anymore but cascade a free wall instead
Civ Balance - Poland, doesn't have Lumberjack as UU of Slave anymore
Civ Balance - Poland - (New) UU - Polish Pikeman : 7 Strength
Civ Balance - Australia - Mining Worker - a normal worker that can mine much quicker (1 turn mine, 3 turns mine forest, 2 turns mine forest serf)
Civ Balance - Russia - Civic (New) - Tsarism (serfdom) - + 25% Unit production
Civ Balance - Russia - is a Renaissance Civ again
Civ Balance - Korea - UU (New) - Geobukseon (Trireme) - 50% chance Withdrawal (Mighty Toad graphics)
Civ Balance - Byzantium - UU (Koursores) cannot bombard anymore, still has +15% city attack
Civ Balance - Byzantium - Civic Crusades - Also allows to produce missionaries, like Org Religion does
Great Legend Balance - Extra resources are available to plant : Deer/Fur/Wine/Dye/spices/Silk/Sugar/Incense/Banana & Expansion resource if option checked
Great Legend Balance - An extra available action is to plant 9 trees around the tile the Legend is currently located
Maps - Hemispheres - Reintegrated in BTG
Maps - TeamBattleGround - Added option to select Elephant spawn: i) Normal BTS ii) No Elephant iii) 'BTG' Balance within 3-4 tiles of starting spot iv) 'BTG' Balance within 4-6 tiles of starting spot
Maps - TeamBattleGround - Added option to spawn extra unit (typically LumberJack or advance defense unit for later eras start).
Maps - TeamBattleGround - Added a new option that get more free units, including up to 3 extra Great Legends
Maps - Eldorado - Added a new option that get more free units, including up to 3 extra Great Legends
Maps - Caribbean - Added a new option that get more free units, including up to 3 extra Great Legends (good for Machine guns)
Maps - Pandemonium - Added a new option that get more free units, including up to 3 extra Great Legends
Maps - Pandemonium - Review code to remove the normal generation of Elephant, and put it (with odds) on the outskirk of the circles, like other happy resources
Maps - BTG_ScenarioWorlds - Integrated in BTG, this is essentially a "WB Pre-made" map loader as script. It's bundled with the 3 Vadus/earth/EarthEvo maps
Maps - Shuffle - Broke down the random choice of the maps (there are 8) so that you can pick a specific one if you want