DarkAlzara
Chieftain
- Joined
- Jul 1, 2020
- Messages
- 39
Hi all,
First post here, so hi
I'm working on a little fantasy civilization mod right now and am trying to mod an improvement that yields faith based on appeal. I know that the seaside resort provides gold equal to the appeal of a tile but I cannot find this code anywhere in the base game files.
The only thing I could find is:
<Row ImprovementType="IMPROVEMENT_BEACH_RESORT" TourismSource="TOURISMSOURCE_APPEAL" ScalingFactor="100"/>
I believe this is only related to the tourism output from the seaside resort.
Does anybody know where the code for adding yield based on appeal can be found?
Thanks all!
Al
First post here, so hi

I'm working on a little fantasy civilization mod right now and am trying to mod an improvement that yields faith based on appeal. I know that the seaside resort provides gold equal to the appeal of a tile but I cannot find this code anywhere in the base game files.
The only thing I could find is:
<Row ImprovementType="IMPROVEMENT_BEACH_RESORT" TourismSource="TOURISMSOURCE_APPEAL" ScalingFactor="100"/>
I believe this is only related to the tourism output from the seaside resort.
Does anybody know where the code for adding yield based on appeal can be found?
Thanks all!
Al