Hi!
Maybe an easy one but I can't get it to work.
I want to add adjacency bonus to the French Chateau based on adjacent resource class (bonus, luxury or strategic)
Here's what I did:
And...
Thanks
Maybe an easy one but I can't get it to work.
I want to add adjacency bonus to the French Chateau based on adjacent resource class (bonus, luxury or strategic)
Here's what I did:
<Improvement_Adjacencies>
<Row ImprovementType="IMPROVEMENT_CHATEAU" YieldChangeId="Chateau_Food_Bonus"/>
<Row ImprovementType="IMPROVEMENT_CHATEAU" YieldChangeId="Chateau_Production_Strategic"/>
<Row ImprovementType="IMPROVEMENT_CHATEAU" YieldChangeId="Chateau_Gold_Luxury"/>
</Improvement_Adjacencies>
<Adjacency_YieldChanges>
<Row ID="Chateau_Food_Bonus" Description="Placeholder" YieldType="YIELD_FOOD" YieldChange="2" TilesRequired="1" AdjacentResourceClass="RESOURCECLASS_BONUS"/>
<Row ID="Chateau_Production_Strategic" Description="Placeholder" YieldType="YIELD_PRODUCTION" YieldChange="2" TilesRequired="1" AdjacentResourceClass="RESOURCECLASS_STRATEGIC"/>
<Row ID="Chateau_Gold_Luxury" Description="Placeholder" YieldType="YIELD_GOLD" YieldChange="2" TilesRequired="1" AdjacentResourceClass="RESOURCECLASS_LUXURY"/>
</Adjacency_YieldChanges>
And...
- There are no errors in the logs.
- The other parts of the mod work correctly.
- With a builder, when I hover on the Chateau icon, the bonuses appear.
- But when I build the Chateau, the yields don't show up on the tile...why?
Thanks
