Matternich
Warlord
- Joined
- Jul 9, 2004
- Messages
- 140
Automating workers, apart from often being seen as the lazy way out, isn't always the best way to micro-manage. Shame because in large parts of the game so much of the basic worker actions soon become monotonous and rote.
Why not have an order list or priority list for automating? There you could:
-Group workers.
-Assign them at last to that mindless task of clearing pollution.
-Have them perform successive actions like planting and cutting forests on virgin tiles.
-Drag and draw a road/railroad between cities that they'll build.
-Assign them to certain cities/ borders.
-Weight shield/food production through emphasis of building mines/irrigation.
-Keep track of all automated workers. (Dont you think they deserve names?)
-Set broad turn lengths for task lists and for simply being automated.
Any more?
I'm sure implementing this shouldnt detract or become overly complex-
Perhaps it could be similar to the city governors table.
Why not have an order list or priority list for automating? There you could:
-Group workers.
-Assign them at last to that mindless task of clearing pollution.
-Have them perform successive actions like planting and cutting forests on virgin tiles.
-Drag and draw a road/railroad between cities that they'll build.
-Assign them to certain cities/ borders.
-Weight shield/food production through emphasis of building mines/irrigation.
-Keep track of all automated workers. (Dont you think they deserve names?)
-Set broad turn lengths for task lists and for simply being automated.
Any more?
I'm sure implementing this shouldnt detract or become overly complex-
Perhaps it could be similar to the city governors table.