simon_hibbs
Chieftain
I've played a few WW2 scenarios, but generaly they seem to
involve huge numbers of units, rapid unit production and
massive cash ballances. I'd be much more interested in a
simpler scenario, on a small world map along the lines of the
classic board game A&A.
First of all, if anyone knows of such a scenario I can save
myself a lot of time and effort
Otherwise, a small scenario
using the existing unit graphics and game mechanics should
make a nice first scenario project for me.
What I'm thinkig of doing is scaling the city sizes and the
technologies the civs start with so that production and
advancement are at a low enough level that the game
doesn't get swamped with units. What would be the best
way to do this though? Would I be better off just increasing
the production costs of the units?
Any comments?
Simon Hibbs
involve huge numbers of units, rapid unit production and
massive cash ballances. I'd be much more interested in a
simpler scenario, on a small world map along the lines of the
classic board game A&A.
First of all, if anyone knows of such a scenario I can save
myself a lot of time and effort

using the existing unit graphics and game mechanics should
make a nice first scenario project for me.
What I'm thinkig of doing is scaling the city sizes and the
technologies the civs start with so that production and
advancement are at a low enough level that the game
doesn't get swamped with units. What would be the best
way to do this though? Would I be better off just increasing
the production costs of the units?
Any comments?
Simon Hibbs