Jonathan
Prince
LATEST NEWS 2017-02-24 is that this post and this thread seem to be obsolete: today's patch (to version 1.0.0.110 of the game) promises what seems a good fix for the problem, though I haven't tested it yet.
Whenever I discover gunpowder, I look around for nitre and quite often find that I have none anywhere within reach, and this tends to mean that I suddenly can't build any military unit that's any use, apart from crossbowmen. The legions that I was happily building before (being Roman) are suddenly unavailable, although they'd still be useful, and there's nothing to replace them with, especially if I have no horses as well as no nitre.
People don't forget how to build old tech. They choose to stop building it whenever they find they can build something better. If lack of some basic resource stops them from building new tech, they go on building the old tech, as long as it still works well enough to be worth building.
I suggest that we shouldn't lose access to technology A until we're actually able to build technology B.
As a possible alternative, provide more nitre resources, so that having no access to it becomes really unusual instead of quite common.
Given the fairly incompetent opposition in the single-player game, I can survive without either of these changes, but it just pisses me off to find that the discovery of gunpowder has stopped me from producing the old units without enabling me to build the new ones. It shouldn't happen.
The best I can do is to build up a stock of legions as a precaution before discovering gunpowder, but that's a workaround rather than a solution. And it's a costly workaround: building more legions than I need at the time is a waste of production and maintenance money.
Whenever I discover gunpowder, I look around for nitre and quite often find that I have none anywhere within reach, and this tends to mean that I suddenly can't build any military unit that's any use, apart from crossbowmen. The legions that I was happily building before (being Roman) are suddenly unavailable, although they'd still be useful, and there's nothing to replace them with, especially if I have no horses as well as no nitre.
People don't forget how to build old tech. They choose to stop building it whenever they find they can build something better. If lack of some basic resource stops them from building new tech, they go on building the old tech, as long as it still works well enough to be worth building.
I suggest that we shouldn't lose access to technology A until we're actually able to build technology B.
As a possible alternative, provide more nitre resources, so that having no access to it becomes really unusual instead of quite common.
Given the fairly incompetent opposition in the single-player game, I can survive without either of these changes, but it just pisses me off to find that the discovery of gunpowder has stopped me from producing the old units without enabling me to build the new ones. It shouldn't happen.
The best I can do is to build up a stock of legions as a precaution before discovering gunpowder, but that's a workaround rather than a solution. And it's a costly workaround: building more legions than I need at the time is a waste of production and maintenance money.
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