beorn
Prince
I'm always looking for a way to make the wilderness stay dangerous for a long period of time, but without making it too easy to build up cheap experience points.
One idea that I had: have an animal or barbarian that is very tough, which only attacks wounded units... kind of like it is attracted to blood.
My thinking is that this would be especially tough on units that have already gotten many promotions, because as you go up, it takes longer and longer to get a promotion and thereby heal extra quickly.
One idea that I had: have an animal or barbarian that is very tough, which only attacks wounded units... kind of like it is attracted to blood.
My thinking is that this would be especially tough on units that have already gotten many promotions, because as you go up, it takes longer and longer to get a promotion and thereby heal extra quickly.